In regards to the two mob style boss encounters added in the breach, I think it would be really helpful to lock camera to 1 target if you decide to use an input to lock on. Since these specific encounters have several enemy attacks that create vast distance between both targets, it can become incredibly difficult to spot your exact position and time parries and dodges effectively. Personally, I’d rather be blindsided by an enemy I may not have my eyes on than have the camera brought so far out. Having the camera change focus after the player’s input would also guarantee that those who’d rather always see all enemies may still do so.