- Move dodge to a separate key/button by default
- Make dodge an on press action
- With KB/M let us dodge in the direction of the cursor, even without moving (maybe make this one an option?)
+1: Remove action queueing
Thanks!
+1: Remove action queueing
Thanks!
I will +1 to Reduced duration of input buffer while dodging, because right now if you slip and accidentally double tap dodge your 2nd press is queued for the entire duration of the dodge and you end up dodging twice.
You do want some degree of input buffer, it’s important for game feel, it’s just a bit too long in certain situations right now.
This (to TeoH response)
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I guess it’s good to queue for a short time to do what you want without the need to be milisec perfect, and to avoid buttonmashing. But wouldn’t it feel more responsive, and be better for the “easy to learn, hard to master” aspect without any queueing?