For the love of all that is holy please stop with the command queueing or let us animation cancel with dodge

why is there not dodge canceling, hitting my x button twice in .5 seconds shouldnt animation/action lock me in 2 attacks with the 2hander for over 6 seconds

2 Likes

+1
Please devs make it an optional setting. I would bet that most of the players hate it.
And it’s not a case of git gud, but a case of confidence that the game is going to do what you want. Sometimes it seems that the game just won’t register my button press and because of that, I tend to press the buttons more than 1 time (especially when there is a big delay between the button press and the action, and even more so if the action is on button release like dodge), just to be sure, but that usually makes it even worse. Absolutely unbearable.

1 Like

yeah i also kinda think, that we already have animation locking, input buffering on top is kinda overkill, especially with long animations.

I agree^^