Short Barrier Guide

Barriers are insanely strong if pushed to the max.

When a barrier enchant says 15%, that means 15% of your max health. So if your max health is 100 because you have no stats in it, you would get a 15 health point barrier. But if it were 300, you would get a 45 point barrier. The more health you have, the bigger barriers you will create. So use beds and other items to increase your health where possible. Using the scarlet ring to swap max focus with max health is a way to have 900 health, meaning a 135 health point barrier at just 15%. Note that max health decrease plagued enchants do not impact barriers since they do not affect the max, just how much of the max you can fill. Also consider damage mitigation. The more mitigation you have, the less the barrier gets consumed. So having 50% mitigation at 100 health is the same as having 25% mitigation at 200 health when it comes to how long your barriers will last.

Barriers from different sources stack. Barrier out of combat, barrier on kill, on damage dodged, on consuming food, and on parry all stack together. Use multiple sources to create the biggest barrier possible. Damage is split across all your barrier sources, so the order you create them does not matter. For boss fights, I find on parry and damage dodged to be most important and a way to keep your barrier up throughout the fight. For trash, barrier on kill is king. Barrier out of combat can be buggy, but is a good option for a plagued item where you don’t want to enhance the negative enchant. It can be used before a fight to create an initial barrier by simply switching main or off hand, at least until they fix swapping removing/reapplying buffs.

Barrier on food consumed is a good way to prep for a fight or create a barrier in a pinch, and can essentially replace better food sources. Consider having 300 health and 10% barrier on food consumed. You eat anything, even something like the starter food which heals for 70 health, and you get a 90 health point barrier. Once you improve barriers with gems and barrier gain plagued chest enchant, you create massive barriers with the trashiest food.

Barrier gain on plagued chest is HUGE. Having a 40% increase and beyond with gems puts barriers on a whole other level. With barrier on kill, it becomes really hard to die outside boss fights. Because the other armor pieces don’t have any barrier enchants when plagued, helm will probably be the only other item you might plague since barrier on consuming food for the helm is probably the least useful. On trash you will never need it, and on bosses it is rare to need to eat unless you never dodge or parry damage.

Lastly, because barriers are like extra health, they still work with thorns and damage on damage received. You are still taking damage, even if your health bar isn’t going down.

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Barrier is good when your gear isn’t great, like you said it fills up for a % of your Max HP.

If you have 650hp, but hit for 2k, which would be better, barrier or 10%lifesteal?

A parry would be 97hp.
Eating would be 97hp
A dodge would be 60hp

1 rune attack for 2k would be 200hp in lifesteal, worth more than 3 enchants. And note that attacks and runes can be spammed, but barriers are a set amount per enchant and gained conditionally.

The benefit to barriers is it is effectively a second life bar that allows you to play worth Max Health, Low Health, or Max Focus, and ignores healing reduction. Barriers do also make Battlecry + Plague Ring safer, but barriers do need heavy investment, while lifesteal can just be stapled on as a backup sustain.

Even if you did use the Scarlet Ring method, Lifesteal would still be more reliable as attacks/runes can be spammed.
Barriers can be good, but they are not very strong, even pushed to the max compared to what everything else can provide.

Barriers aren’t impressive on bad gear for me. I have two builds right now focused on barriers. One is a parry build that uses the 75% enchantment power at full focus gems (so never use focus), and the other a thorns build using the 100% enchantment power at low health (aka scarlet ring with max focus reduction plagued enchants). Both of these create massive barriers that almost never go away, even with the parry build only at 220hp. Barriers when stacked can exceed your max health as well. I’ve wondered myself whether barriers are just too strong when maxed out.

I think it really depends on play style. I don’t generally enjoy glass cannons, so have yet to be impressed by lifesteal, even when I try to build for large amounts of it. I’ve never seen a 2k rune attack, likely because I put survivability over damage in my enchants. To spam runes, you need really good focus gain. That seems to always come at the cost of stamina regen (mystic gear etc), yet you still need stamina to gain focus. When I have tried heavy focus builds, dying is the worst. Sure when you start a boss fight with full focus, you can destroy, but having to start at zero is rough, and using channel to convert food to focus to prep for the fight is agonizing.

For a heavy damage build, I can see why lifesteal would be preferred. For a defensive focused build, I don’t think you deal enough damage for lifesteal to outshine barriers.

Did you find out which way the barriers are placed? Is the last one you got hit first or is it the first one you got? Or does it work some other way?

Being curious myself, and having a process to test this stuff with the training dummy in town, I have an answer to that question.

From what I can tell, damage is split across all barrier sources. Because of this, the order you create them or reapply them does not matter. So for instance, let’s say I create 3 barriers of equal size. After taking damage, refreshing any of the three sources increases the barrier. If I refresh all three, I am back to my largest barrier. That would indicate one source does not get consumed before another.

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