My Opinion on changes that need to happen

Enchantment Power

This stat on anything gems or otherwise should not be in the game yet. What in the game requires that much power creep? There is no Ubers or Raid bosses to be killed that you need to be doing 10k+ dmg. This also allows Defensive layers to scale thru the roof also.

Barrier

I understand Cloth/Leather Users need a defensive layer. While this is a good idea to have we do not have class restrictions yet to keep this in check. Even if it did it needs a decay or a hard limit to prevent immortality. (I am not against having Barrier in the game.) Just needs tuning.

End Statement

Please keep in mind I am taking these stats to the absolute limits they can go with all the tools given to me. I am by far a 1% player in this regard. But with me being in Streams with other creators and i get 50 Discord DMs asking for Build Planners/ Guild Guides on how to break this stuff this is not a 1% issue this is an everyone issue.

2 Likes

Barriers when maxed out are really strong. The more mitigation you have, the better they are, so plate benefits even more from them than cloth or leather. The more health you have, the bigger the barrier as well, and cloth can become quite tanky with a large health pool. If you can parry often, they are very strong against bosses with barrier on parry. With enchantment power gems, 25% barriers turn in to more than a full health bar. Gaining barriers on eating food is very powerful here too, effectively turn trash food in to god tier.

With block builds, it’s even crazier because of how little damage you take while blocking.

yea thats what i was saying when i mentioned we dont have class restrictions to keep it in check which is why it is super strong with plate and other factors