Max Health Increase underwhelming for plagued armor

Can someone explain to me why this is meant to be a more powerful trait? Isn’t the magical trait “Max Health increased by 15%” just better than “Max Health increased by 10% of Max Focus”? It only makes sense if one has 50%+ more Focus than Health (say, 450 and 300).

it would probably be a spoiler to tell you… anyways depends on your build i guess, is all i can say :wink:

get yourself a certain ring

Both are meh to me. Best way to increase your health is sleeping in the 3 beds, getting about 100 health and 25 stamina. It’s not permanent, but lasts for about an hour. Slap a portal next to them and you can access them almost at any time. Focus caps at 900, some builds getting there via 25% max focus head enchant and 50% max focus on ring. I personally shoot for 300 hp via health attribute, but have gotten by on 200, especially with the beds. I think there are better enchants to use than health increases. You just need enough to survive a few hits.

Do you mean the Scarlet Ring or some 1.0 stuff?

I agree but right now I’m trying to offset a minus 17% Max Health downside.

Yes, the scarlet ring indeed :wink:

You also want the ring that increase max focus and a blue enchanted head piece with max focus increase.Its one of the ways together with the enchantment “Max Health increased by 10% of Max Focus” that you can get highest HP and still hit the Focus Cap

Thanks, that makes sense. It seems like a very specific use case, though.

I got “Frozen Enemy Armor reduced by 30%”, “Ice Damage increased by 10%”, “Damage Resistance increased by 10% of Current Durability” and don’t really know what to do with the last one. Maybe just get the durability increase for the synergy.

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Indeed a wise choice!:grin:

Cheers! Just trasnferred 71 :smiley:

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