Shock needs a rework

Currently, one shotting an enemy does not trigger shock. This not only makes several enchantments far less usefull, but also removes part of its identity. I originally played fire mage, and wanted to make a new shock mage. I even made some gear including a very nice exalted chestpiece with 3x exalted overall speed on shock. I was psyched to zoom around with that build… until I tested it an realized if I wanted to get the speed boost I needed to gimp my damage. If I want to one shot everything with no difference in gameplay, I can just stick with my fire mage. So those hours - out the window. Sticking that chestpiece in my chest, hoping for a patch.

In short, what I was expecting: chain lightning from shock taking care of multiple mobs for me, a nice passive speed boost, lower damage because of the need for shock accumulation and speed enchant. What I received: the exact same thing I was playing previously with functionally no difference.

Potential fix: have shock accumulation happen before or at the same time at hit damage. Not sure how difficult that would be to implement though.

Also facing the same issue, one shotting mobs and not getting overall speed (only on bosses I get this value).

Playing Gauntlets Shock, being melee would help a ton if this was fixed. Any type of Shock damage should be considered as shocked the enemy, same foes for the other ailments.