Same stat twise on the item


Hi guys found another one. The image explains it all, as in the problem.
If same stat twice doesn’t make any sense.

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this has been reported multiple times, and is already on the dev teams radar. see here:

Well, if it is combined to increase the stat by a total of lets say 40% at low health, that is not a bad thing. But, if only one applies and it does not combine together, then yeah, that sucks.

Normal i guess, i got that on a shield once, 40% total health on parry with the dual enchant.

well apparently it is not normal, when it is being reviewed as a bug.

I personally do not see it as a huge issue if it is additive, as it seems to be a very great bonus. Whether or not it is a bug is another story only the devs can investigate.

Blue’s could have at least 1 thing that could be better than Purple. I’d still be hesitant to use blue due to the perk possibilities of Purple but if there were a Blue with an insane boost on 1 thing, it could be useful again instead of just more fodder cuz…“purple betta dan bloo.”

Also, can we at least boost to 50% of the value of items after enchant? Spending 1 Silver to get back less than 50 copper seems busted LMAO. Story for another post.

thank you for the report!