Same stat twise on the item


Hi guys found another one. The image explains it all, as in the problem.
If same stat twice doesn’t make any sense.

this has been reported multiple times, and is already on the dev teams radar. see here:

Well, if it is combined to increase the stat by a total of lets say 40% at low health, that is not a bad thing. But, if only one applies and it does not combine together, then yeah, that sucks.

Normal i guess, i got that on a shield once, 40% total health on parry with the dual enchant.

well apparently it is not normal, when it is being reviewed as a bug.

I personally do not see it as a huge issue if it is additive, as it seems to be a very great bonus. Whether or not it is a bug is another story only the devs can investigate.

Blue’s could have at least 1 thing that could be better than Purple. I’d still be hesitant to use blue due to the perk possibilities of Purple but if there were a Blue with an insane boost on 1 thing, it could be useful again instead of just more fodder cuz…“purple betta dan bloo.”

Also, can we at least boost to 50% of the value of items after enchant? Spending 1 Silver to get back less than 50 copper seems busted LMAO. Story for another post.

thank you for the report!