Infusing gems onto blue items duplicates existing stats

Hello everyone,

while experimenting with the Infusion system I found several probably unintended interactions:

  1. If a blue item, weapons as well as armor, has an enchantment stat like +14% health and you infuse a gem with the same bonus, the value rolled on a gem will always copy the value from already existing enchantment on a piece of gear; in this case also +14% health.
    On weapons it works in a similar way, however the + damage stat applies to all damage types. E.g a blue weapon with +11% heat damage will allways get + 11% from any gem with added bonus damage.
    I could not observe this behaviour with purple items.

  2. This stat duplication bug also reveals there are stat caps on blue items. A headpiece with bonus focus gain rolled the same stats on a gem as described, with the expected value being 32% (2x16%). However the character stat sheet showed that this helmet only improves fucus gain by 25%. Thus the cap for focus gain on blue items seems to be at 25%.
    A purple helmet with +29% focus gain enchantment and a +10% from a gem offered the expected increase of 39%.
    Several blue chest pieces with dublicated +13%, +14% as well as +15% bonus health offered the same benefits. In all 3 cases health went from 110 to 136 HP. Stat cap for bonus health on blue items must be ~24%.
    I am not sure if this interaction is intended.

EDIT:
After some further testing I have to say that my findings, especially under point 2 are incorrect.
After using even more ruby gems in armor pieces my results were not as consistent as anticipated. The UI still shows that bonus from the gems has the same value as existing enchantment, however the end results were wildly different. It is more likely that there is no cap on stats, instead the item UI shows a wrong value.
My new working theory is that gems roll stats randomly, as they supposed to, however the displayed value is from the enchantment and not the gem. This would make it a UI bug.

EDIT 2:
Thank you very much. Patch 2 fixed the UI bug and gem values are displayed properly now.

i also noticed a bug with a blue gem “cold ponetcy”

it says on my infused item “increased cold potency by” no percentage given. so i am not sure if it even works. thought it would fit on my nice ice staff, but now i have no idea if i wasted the gem

1 Like

Check your stats page. I noticed this as well but I thought when i checked my stats with it on and off the item showing no percentage was giving a boost, albeit unable to be viewed as the text room for that gem is larger than what the devs allowed to be visible.

This happens when you have more than 35 RUNES and go to Eleanor. She will only show you the first 35, if you use 1 form the list it will auto-fill with the next available rune. This system will need an overall as they recently added it so inventory items are shown at the stores, but sadly we can store more items than the inventory systems can show atm. Which is 35. Until we get scrolling or pages we have to check our stat pages for those specific gems causing the issue of not showing the percentage number.