Why is the game so unnecessarily grindy and RNG heavy. It gives the impression of a Microtransaction game, despite the developers stating they have no plans to do so.
Why can’t we freely swap runes between weapons? In games like Elden Ring, extracting or moving the Ash of War never destroyed the weapon or the Ash of War itself. Same goes for multiple other ARPG single-player games?
Why do weapons have so many RNG elements to them, be it the drop rate, the enchantments, the rerolls, the lack of a specific location to farm them, and much more.
I didn’t buy this game for the stress and time waste of RNG, I’m sorry, if I wanted that, I would have played an MMORPG instead. I seriously didn’t expect this level of RNG going into the game, and it is going to create backlash when 1.0 releases and the game is completed.