There are several improvements that would help remove unnecessary, annoying and time wasting elements that add nothing to the gameplay.
I have seen many of these issues reported separately on the forum, but they all share one common trait. They take a toll on the player in the form of wasted time while adding nothing to the difficulty or the satisfaction of the gameplay.
The main idea is that we should spend as much time as possible doing things that are enjoyable and genuinely challenging, not slow and tedious tasks that artificially inflate the total playtime. Please do not follow the path of many developers who confuse tedium with difficulty.
Here are just a few suggestions to improve the experience with regard to unnecessary time waste:
- Instant fishing on catch. Fishing currently takes about five seconds every time we want to catch a fish. We are paying with our real time. It is not even a real minigame like the ones used for other resources. It does not require timing, it gives no sense of satisfaction and it is simply a waste of the players valuable time.
- Auto loot for harvesting resources, faster harvesting and actual rewards for hitting perfect timing. The issues are similar to fishing. We are paying with our time. It is slightly better because getting a Perfect gives a bit of satisfaction, but you still make us pay in real time and that is unacceptable.
- Put all services and shops in one place. You created a beautiful town and I understand that you want to show it, but you again make us pay with our real time by forcing us to run back and forth. This adds nothing, it brings no enjoyment and it only wastes the time that could be spent on more interesting activities in the game.
- Shopkeepers should not speak every single time we walk up to them. Every time I want to use a service I must click through at least two lines of text, and after many hours of play I really do not want to listen to that anymore. They can speak while I browse their inventory or when I approach them, but please do not make these lines mandatory to click through every time. Once again you make me pay with my time for something that gives no enjoyment and does not test any skill except patience.
Some things require separate consideration, for example inventory management and the question of whether we really need such a restriction on how many items we can carry. You should think about whether this actually benefits the game in any way, because right now it only forces us to return to town not when we want to, but when some imaginary space runs out. Must I really go back and visit my house to deposit resources, run around town to sell loot, and click through mandatory lines of dialogue I do not want to hear just because other developers impose the same on their players? Break this terrible trend!
There are probably many more examples, but you get the gist. When you implement features, think about hopefully millions of people playing your game (it is great otherwise, so I hope and wish you at least that many) wasting five seconds of their precious time on this earth to catch an artificial fish. If you could reduce that to one second, then for one million players catching 100 fish each, that would save 400 million seconds of life, which is roughly 13 years of life in total.

