I’m only level 11 and it seems when you level, all you get are some attribute points to spend.
My idea to make that a bit more interesting is this: Have multiple thresholds for each attribute that award something, similar to the equip load thresholds and rewards. Maybe offer two+ choices at each threshold to offer the player some agency.
For example:
- At 16 stamina, gain a small stamina regen passive.
- At 27 dexterity, all attacks from behind are critical strikes.
- At ## strength, charged attacks knock non-boss enemies down or inflicts like 80% stagger.