I am a HUGE fan of your game, i think it has the potential to be my all time favorite.
I currently play the outbreaks and some of them have boss arenas with water in them… a lot… it really is frustrating to fight the caretaker with his slowing tusk if you are already slowed because of all the water
I think it’s ok that there is water, but the water should slow you less, and it should not slow down the dash animations and reduce the dash range.
i think IF the boss battle was balanced around the map/arena layout, having water that slows you down is fine and intentional.
what is NOT fine to me is RANDOM bosses in RANDOM arenas. some arenas are better than others. such as having a boss arena in a dark area. i find that total BS!
also while we’re at it. please remove any speed mods from the game.
fighting the caretaker pair while having them make the player slower takes balance out of the equation.
similarly if bosses attack faster, its also taking out balance.
i think its okay to get slowed sometimes…
there are enough ways to get faster.
2 rings that can improve movement speed!
one of them improves even both!
atk and movement speed…
only thing i dont like after getting slowed is that the auto-jump wont work!
that sux!!!
especially in the crucible
great so now you’ve encouraged an environment that makes switching rings around compulsory.
i used to play poe2 and really saw the potential in the game. one of my fav bosses is balbala. shes fast and deadly. but i managed to outskill her with basic attacking her with my 2 handed mace. having decent attack speed, movespeed and knowledge of her tells let me dance around her, avoiding damage and it feels great to fight her this way.
when i got to mapping i usually killed her even when there were many damage mods that made her deadly.
however, one time i jumped into a map with her, forgetting to check the map mods, the map had speed mods.
there was very little i could do. all the care the devs put into balancing her attacks so you could react and sneak a hit in. gone.
i was always dodging. never hitting back. and dodging/avoiding combat was difficult too as more often than not, due to her speed, sometimes the reaction time required to avoid damage was… unreasonable….
this is not an isolated incident. i see this in poe1 too. for example, the phoenix guardian has a nova attack where he charges up. without speed mods, you see him charging, you should just RUN out of his AOE before he goes nuclear. you’ll be safe and its pretty generous where you have literal seconds to GTFO. with speed mods, it can get to the point its not reasonably reactable where you have a split second to identify his tell and quickly dash out.
speaking of that. it also highlights how i hate it when devs just let random mods exist. using the same phoenix example. if the map mod gave it increased AOE. even without a speed mod, the aoe could be increase do large it would hit the entire arena, giving you no safe areas to go.
NRFTW is a very skill based game. i really dont want it to become like POE. POE has so many interesting bosses with many interesting boss mechanics balanced around avoiding the attack, but the devs seem intent on injecting RNG whenever possible, taking away whatever careful thoughts and considerations on balance away as if they never mattered to begin with.
The thing about trying to counter the slowness effect with the movement speed buff is that you basically end up very slowly anyway.
This is because buffs and nerfs are applied in percentages:
Let’s say your movement speed is 100 and water slows you down by 25% (I think it actually slows you down more than that Probably between 35% and 50%.).
If you equip both speed rings, you get a 25% speed bonus, but that doesn’t mean you’ll return to 100 movement speed but 93,75. 93,75 is obviously better than the 75 you’d have without the bonus, but ultimately you’ll still be slowed down.
Another example, assuming you have 100 base speed and water slows you down by 35% (35% is more realistic, but probably still low compared to the actual value).
Equipping both speed rings gives you a 25% bonus to speed, and you reach 81,25 movement speed instead of 65 (so you’re still slowed by almost 20%). Let’s say you also add the movement speed enchantment on your pants and then you get a 35% speed bonus instead of 25%. Then you reach 87.75 movement speed (note that this value is significantly lower than the value where you’re slowed by 25% and speeded by 25%).
Also, even if it is likely and useful to change your rings to adapt to the environment, it is not the same for enchantments. Having a pair of pants of the appropriate level with the bonus movement speed enchantment is only plausible in the post game, but even then it is not convenient to exchange the pants because since you are slowed down, it is still better to have higher defense (or other buffs that are on the pants) rather than going slightly faster.
All this without considering players who already use speed buffs as a base build that go from 125 or 135 movement speed to 81,25 or 87,75.
If you think about it, it’s actually the speed items that are counted by the slow, not the other way around.
So if you want to reward players who adapt you should add a ring that gives “Slow Resistance”, I think it would be a good idea to add this effect to the
Woven Ring since its only effect “endless climbing” is underwhelming.
tho i do see what you’re saying, after playing many rogue like/lites. i found that one crucial ingredient for a game to have deliberate combat is to not mess with player speed.
slows/stuns etc can happen but must be as a punishment for not avoiding attacks.
water making players slow is fine as it punishes players for wading in water.
so i would agree that slow resistant rings are BETTER than speed enhancing rings. speed enhancing rings simply feel…. FORCED. i use them because without them i feel sluggish. i cannot play without them and even when rings that give powerful buffs exist, i still want to use them.
slow resist rings work differently where the idea is different. its a defensive item used to mitigate your failures as a gamer. so it feels optional. you dont feel forced to use it, but if a boss or area is giving you trouble, having them helps.
all that said, i m very much against any global mods that change player/enemy speed. that simply throws out any balance considerations out the window and i feel is a very lazy way to make the game challenging. unfair is not challenging. its just frustrating. a slog.
and nowadays if i feel a game is a slog. i dont push thru it. i just quit.