Hi, wonderful developers.
I an a chinese player and spend 21 hours to pass the EA version.
Before we go, I may hope you understand the following:
1.There may be some saying about comparsion with Dark Souls and Elden Ring. I wish that wouldn't annoy you.
2.Some words are from traslation tool. If you have trouble, please let me know.
3. I haven't too much experience in communicating with foreign people. If something wrong or uncomfortable, please forgive and correct me.
Detail thoughts are the following.:
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Boss design
In my feeling, you try to generate tension atmosphere by huge body, wide range attack and subtle pattern of attack.
They’re not wrong. But they come from the same design model and idea so that consequently become too same to make player feel interesting and exciting.
In game, players have many types of features. So how about design boss from different features? That just like different factions in players.(Greatsword、Double-handling dagger、stave and so on. Different weapons needs different features distribution. )
You can see the similar idea in Elden Ring. Their boss design is worthy learning. -
Restraint of changing weapon
I can feel your sincere enthusiasm in weapon designing. There’re some restricts for players to change weapons however.
Two ways for enhacing weapon—runes and gems / enchantment.
I will discuss both.In one hand, with +2 Double-handling dagger and its rune—fire throw, I pass the game. Why I don’t try aother weapon?
First, a bit weapon value overflow.(I have no way to evaluate the intensity of the EA, maybe I am wrong in this. );
Second, very huge overflow of rune value.(Usually, keeping some ‘Skip methods’ in game is a wise choice. However, the overflow of rune—fire throw is too big and strong! );
The above makes me feel pleasent about my weapon.In the other hand, the disaster is in the weapon enchantment——the uncertainty bring with the expensive sunk cost of every tries.
If the result of enchantment is bad, all is gone. I even haven’t the chance to enchant again.
The above makes me feel reluctant for changing although enchantment is very intersting.(Better enchantment needs better level of shop. That takes some rare materials. It’s a reason yet. )Besides, the restraint of distribution of features is also a reason. The request for some weapon are severe——not everyone will follow request to distribute features just for using the new weapon.
Consequently, it takes with an important question——different types of features seem isolated totally. I think it’s not a good design. As Dark Souls and Elden Ring has much experience in this, I recommend you to learn from they.
By the way, your map design made me back to Dark Souls 1, which is the peak of map dsign of From Software.
I really think you have the potential of being the next ‘Elden Ring’!
Keep going!
That’s all. Thank you for reading.
Best Wishes.