Yep, this! 20 characters.
I feel this counterargument is disingenuous because itâs phrased like Wicked is special in the types of stuff you can have in your inventory when really itâs not. You listed activities, activities which lead to the exact same resources you carry in looter ARPGs.
ARPGs have had healing items, upgrade materials, potions, gems for affixes, scrolls that give attacks, sometimes theyâll make you carry a weapon with an affix you like so you can place it into a better weapon, bombs. Frankly I donât believe that 1st paragraph is in good faith based on the fact alone you mentioned RARITIES as a thing unique to Wicked alone which is bullroar.
And hereâs the thing if you are putting your fish next to your helmet, Iâm sorry thatâs fully on you. Read up on food safety guidelines(this is a joke) but seriously there is a deposit similar button USE IT. Put consumables all in the same chest, put materials all in the same chest, then just open and click the button. The reason I donât currently believe the inventory system is awful is because the âpull from stashâ feature negates 85% of the complaints you literally can put EVERYTHING except gear into a chest and you can do any activity with any of the vendors/NPCs. The only âinventory managementâ left is just organization, organization is not that high of a skill floor to clear and it doesnât disrupt the game. Putting weapons away can be more annoying and is the one point Iâm in TOTAL agreeance on and am annoying the devs to fix.
ARPG tend to shower the player with gear, not so much with crafting materails or consumbles. And if there are crafting materials, you will get a dedicated stash tab in your one chest.
Gathering resources and craft consumables or miscellaneous items is akin to what Elden Ring did. And there you could carry everything with you.
NRFTW pulls from both genres, yet in terms of item management it combines the wrong aspekts - extensive crafting without unlimited inventory from souls and numerous loot drops with limited storage space from ARPGs.
This is the difference you are so adamant to ignore.
People play games in order to play a game, not spend time on sorting stuff in different stashes. Thatâs what people do all day in Excel sheets at work!
I think one stash chest with tabs would be better. I donât see organizing chests as something that should be a core part of the gameplay loop here. Also, player housing where you end up with rooms just filled with chests is not very pretty to look at and kind of defeats the point of player housing to me.
Yeah, and i feel like this game is even more focused on the combat than other ARPGs (seeing as its more influenced by the souls series than Hack and slash games like Diablo and PoE). So having a streamlined inventory managent would benefit the game hugely.
Itâs not that Iâm ignoring it, itâs that you guys have your valid points just as I have mine and I donât believe yours donât outweigh mine. One objective fact that I keep saying is that the crackhouse outnumbers most stash tabs(except forking out real money) by itself. And comparing the simple act of knowing one chest is fish & the other is helmets to the actual excel spreadsheets done in PoE or endgames of other ARPGs is again disingenuous that to me is comparing bumper cars to a car crash. You donât even sort your items the game does that for you, you just need to pick a chest. In fact with the âpull from stashâ you donât even need to sort anymore the game will again just pull from stash. ARPGs on average donât do this, survival games didnât do this until just recently(enshrouded + Palworld), hell even VRising when the community made constant uproars about this feature didnât get it, this game doing it is special and it streamlines the process a ton. I repeat this again there is not a single vendor that requires you keep crafting mats on you anymore not even RUNES. Your point is you want to mostly care about stashing gear, well that is the main point of organization not crafting or consumables anymore.
I also donât like your
not because itâs completely untrue but because it misses the fact potions are a common enough drop in those games, it sometimes doesnât stack in your inventory, and it takes up more than 1 slot of space since ARPGs do size-based inventory, not slots meaning it can actually sometimes be more punishing than Wickedâs system. And we do have cupboards now as a dedicated space for food + consumables AND theyâre more efficient than the chests.
I just want to be clear here too I donât think weâll change each otherâs minds because it seems to me you want the friction gone from this aspect of the game, I think this form of friction is perfectly fine, and more importantly I think itâs needed to control the pacing of the gameplay loop. Some players will only care about one type of gear as they play(mages for example) which means they might play for 10-20-30 hours if they only pick up staffs, same with strength, dex, etc but the one thing that unifies us all is we need the resources so weâll all head back to the house at around the same average time. Weâre currently arguing using ARPG + soulslike semantics but tbh the survival aspect of this game is clear to me and survival games have you managing resources just as much as gear and Iâd even say it places a larger emphasis on it.
It needs streamlining + an expansion of space + stack limit from a progression standpoint which I donât think theyâre missing we obviously wonât have chests this inefficient by T6/T7/T8⌠but again to me unlimited crafting/consumable mats is still just a knee-jerk reaction to something that is so simple to do on the playerâs end
Preface:
I am neither strictly for or against limitless stack sizes. I just think the inventory system could be improved. I donât like being attacked, based on bias and utilizing strictly false information. Try to read messages individually and sincerely before calling them disingenuous. I also think that word is overused to attack people, who have valid perspective you simply donât align with. Iâll try to address each point you made regardless.
No there arenât any ARPGs that I know of, that share the same kind of items, that are all stored in the same physical space. If you know of any, name one. Stating the activities was meant to illustrate, that there are different systems involved here, that both translate to different items in the stash as well as utilize different items of the stash - both of which are important for inventory management.
And frankly, I was clear about, that I may have been exaggerating to make a point.
Everything you list here is only part of what we are collecting in wicked and its mostly more or less directly related to combat and gear. If you really work through the list of what Wicked brings to the table (and we are only at the start here), you have to agree that it is not only more, but different to what most ARPGs are offering.
And the way rarities work in Wicked is indeed special - There is a reason to use and keep ALL the different kind of rarities, as one is not strictly better than the other.
Glad you got the joke
Problem - If the stash is full, the deposit similar button does not work. Also, If you use different containers, they occupy more space and can be difficult/tedious to expand and keep apart. I already spoke out for specialized containers, that attract fitting item types and offer more space to circumvent these issues.
Glad we agree, sorting weapons could be much better with filters and/or a search function.
Anways thank you for your time, just try not to get lost in your own bias. Its not you against the world here. We are all just trying to have a fun time and help making the game the best it can be. ![]()
If Iâm sounding rude I do apologize like I said to Shortcat we probably wonât be changing each others minds plus I can really only see what you manage to put to text, and you I so thereâs always a possibility of us missing any extra meaning. I do appreciate the discussions it does give me more insight and my opinions have changed about systems of these games due to the community. But I also donât want things to turn into an echo chamber itâs good for devs to listen to the community & maintain a spine for their own design as well, communities are after all good at pointing out whatâs BAD for a game, not what you should do to fix it. I donât argue on the forum for the sake of trying to change anyoneâs minds we all love the game enough(hopefully) to come here to voice feedback & I just want my reasons for âxâ to be known as much as I want to see others reasoning for âxâ.
My first point is that yes Wicked has a wider breadth of items but the resources get stacks meanwhile sometimes "gems "used for Diablo/POE/LEâs styles of infusions donât. Wicked may have more BREADTH of item types but as of only RIGHT NOW in the prologue I really do believe itâs the same depth since every item stacks besides gear. And think of it this way since zones have their own tiers of items you wonât accidentally be getting copper at Caylen, youâll still be getting diamond or gold or whatever and each tier has their own breadth of items so your resource tabs fill up no faster than the prologue. What does make it problematic is & always has been the current stash system which I both trust the devs to make it so chests are bigger in slots but smaller in size as well as more efficient.
If we kept the medium + hearthside chest system by T6 though I am fully on your guys side that it needs to be infinite stack because that is more than double the chests needed and no amount of housing could fix that absurdity. Especially not in MP.
I also donât like the rarity argument because it doesnât change anything from my POV. Itâs not abnormal for a regular mob in hack-and-slash ARPGs to drop 1 or 2 weapons themselves. Even if you donât use rares in ARPGs(no one does lets be real) our inventories are still the same size. I will still only carry max 45 weapons in here & max 45 in Grim Dawn or whatever. The rarity doesnât change what our limits are but what itâs still almost as easy to not keep weapons in Wicked due to how streamlined the affix system is, you will only see max 5 affixes on a weapon vs 12 in typical ARPGs. I think if Wicked had a much higher drop rate of weapons outside Crucible Iâd think itâs a problem but currently I donât think itâs the case.
Thanks for the thorough reply! ![]()
Glad to see that we seem to agree on a lot of things. A bit of communication and less extreme phrasing can go a long way.
I donât get why you donât see the point about rarityâŚ
Arenât there more items and item variables to keep track of, when each rarity has its own merits and reasons to store?
For example in D4 currently you only ever keep Legendaries with Greater Affixes for gear and Uniques â Two types.
And I only equip them for the right stats. Maybe as items for secondary characters.-> Not many variables
In Wicked i keep the whites, the blues the purples and the yellows. â Four Types
And I keep them for crafting, Earlygame Power spenders, Low weight Buff Rune holders for different stats, Possible Rune extraction, Vastly different play styles based on gear (for the same character!), Lategame versions with little drawbacks (e.g. Purples with XP loss) â Much more variables
Wouldnât you agree?
Yes, but ⌠in real life, you donât want to store 25 bags of milk, 25 cartons of eggs, and so on. If you did want to store than much, you would definitely need more than one fridge.
Thatâs the problem here. How much stuff do you need to store? It all comes down to gameplay. Are you someone who carefully manages everything or are you someone whoâs a hoarder, who can never leave anything on the ground or throw anything out?
There is no wrong answer to this. But I doubt there are very many people who would put the same amount of food into their fridge in real life as they do in this game âŚ
In real life you are also not farmer, dairy plant, lumberjack, miner and fisher at once. Realism is not always beneficial to fun. Often its more the opposite.
â i agree here:
A better solution is making the space inside the refrigerator bigger, infinite/near infinite, whilst keeping the same size (how much space the refrigerator takes up in someoneâs house).
Iâll admit I havenât read all the comments in this thread, but based on this topic I just want to give my current feelings on it.
Iâll also say my perspective on this is coming from Monster Hunter (World/Rise)
Items that stack already, I think should be able to have a larger stack count in chests. Considering that we currently have 3 chest sizes, perhaps that can also determine the stack sizes.
Boar Tusk, for example:
⢠Inventory: 20 stack
⢠Small Chest (20 slots): Ă2, 40 stack
⢠Medium Chest (30 slots): Ă3, 60 stack
⢠Large Chest (40 slots): Ă5, 100 stack (skipped Ă4 as the object itself is much bigger)
I feel that runes should also be able to stack, as two Double Spin runes wonât have any possible variation between them.
Now as for that Monster Hunter perspective, lets say Iâve decided I want to smith myself a Chronus, which requires 10 boar tusks. That would normally be fine if it could be made as-is, however as attack/defense values can vary, I might end up making more to try and get the best base stat (or at least not a lower stat), hence why I would want to hoard more materials. This has pretty much turned a house into a giant storage cupboard (and the runes donât help either).
Additionally, it would also be nice to know how much I have in total or in storage in the inventory screen, much like how it shows your total when crafting. (MHR for reference)

I think this is actually a really smart solution I hope Thomas & co might see this. Better chests == bigger stack sizes
You glossed over the sentence before, and after thatâŚ
I didnât gloss over it. You are comparing the game to real life. So, I did the same thing.
In real life, things also donât âstack.â. So, weâre at even more of a disadvantage in real life. But we still donât need more than a single fridgeâbecause we manage our items better.
And, yes, I know that the game is not reality. And Iâm not making an argument either way.
I was just pointing out a problem with your comparison.
In real life you are also not farmer, dairy plant, lumberjack, miner and fisher at once. Realism is not always beneficial to fun.
Thatâs very true. But those who are farmers, etc., in real life normally store all of the things they collect in buildings much bigger than their house. Or at least in a building thatâs different than their house.
Items that stack already, I think should be able to have a larger stack count in chests.
I think this is actually a really smart solution I hope Thomas & co might see this. Better chests == bigger stack sizes
Thomas Mahler: âAnd weâll allow players to have higher stack amounts within containers like chests, cupboards, etc.â : )
It becomes quite apparent that you are either not reading my posts âŚ
You literally said this at one point: âI want immersion to matter.â Then you talked about not wanting to have to have two fridges because that didnât match what happens in reality.
It seems you want things to be real (only have one fridge), but also not real at the same timeâhave a Tardis-like fridge thatâs far bigger on the inside than it could possibly be by looking at it from the outside.
Or something like a bag of holding from D&D.
This is a contradiction. You want your house to look like a normal houseâbut you donât want to function like a normal house.
This is a fantasy world, so thatâs cool. Fantasy doesnât have to be real. Thatâs part of what makes it interesting.
But, to me, thatâs not immersion. Or, to put it differently, itâs a kind of immersion, but itâs only immersive with respect to to a limited number of real-world analogies.
I have no problem with you saying that you want to store huge amounts of things in your houseâin a way that doesnât compare to reality. Thatâs a perfectly fine desire, if thatâs how you want to play the game. Thatâs not what I want to play the game, but thereâs no reason why either opinion should be better than the other.
Iâm not saying youâre wrong to have your opinion. I was just trying to point out that there was an inconsistency in your explanation.
Seems like we are at that point where the discussion is over and the insulting begins.
If that is not immersive to you, that is a you problem.
But the game as it stands is immersive to me. I enjoy the friction of the lack of storage spaceâjust like in real life, if you were to bring home more things than could fit in the storage you already have. I enjoy the friction of trying to balance the aesthetics of a nice looking house with a functional house. I enjoy the way things are being handled in the game right now. I like the tweak thatâs planned where the amount of things that stack in storage is going to be increased while still keeping a finite amount of space.
This is the most fun game Iâve played in years.
I gladly repeat myself here. I think a reasonable compromise would be the right approach. Infinite stack size or removing stack size is too much imo.
But i see no issue with increasing stacks from 20 to lets say 50 or 100. Whoever still hoards 20 100stacks of pine wood then, has some serious issues lol.
EDIT: and some sort of nice looking wardrobe or similar for armor. i hate that i have 2 chests full of armor pieces, because they are impossible to stack. Give us a wardrobe with 100 slots or something. Slick and thin, so you can put it against walls even in narrow houses.