Yep, this! 20 characters.
I feel this counterargument is disingenuous because itās phrased like Wicked is special in the types of stuff you can have in your inventory when really itās not. You listed activities, activities which lead to the exact same resources you carry in looter ARPGs.
ARPGs have had healing items, upgrade materials, potions, gems for affixes, scrolls that give attacks, sometimes theyāll make you carry a weapon with an affix you like so you can place it into a better weapon, bombs. Frankly I donāt believe that 1st paragraph is in good faith based on the fact alone you mentioned RARITIES as a thing unique to Wicked alone which is bullroar.
And hereās the thing if you are putting your fish next to your helmet, Iām sorry thatās fully on you. Read up on food safety guidelines(this is a joke) but seriously there is a deposit similar button USE IT. Put consumables all in the same chest, put materials all in the same chest, then just open and click the button. The reason I donāt currently believe the inventory system is awful is because the āpull from stashā feature negates 85% of the complaints you literally can put EVERYTHING except gear into a chest and you can do any activity with any of the vendors/NPCs. The only āinventory managementā left is just organization, organization is not that high of a skill floor to clear and it doesnāt disrupt the game. Putting weapons away can be more annoying and is the one point Iām in TOTAL agreeance on and am annoying the devs to fix.
ARPG tend to shower the player with gear, not so much with crafting materails or consumbles. And if there are crafting materials, you will get a dedicated stash tab in your one chest.
Gathering resources and craft consumables or miscellaneous items is akin to what Elden Ring did. And there you could carry everything with you.
NRFTW pulls from both genres, yet in terms of item management it combines the wrong aspekts - extensive crafting without unlimited inventory from souls and numerous loot drops with limited storage space from ARPGs.
This is the difference you are so adamant to ignore.
People play games in order to play a game, not spend time on sorting stuff in different stashes. Thatās what people do all day in Excel sheets at work!
I think one stash chest with tabs would be better. I donāt see organizing chests as something that should be a core part of the gameplay loop here. Also, player housing where you end up with rooms just filled with chests is not very pretty to look at and kind of defeats the point of player housing to me.
Yeah, and i feel like this game is even more focused on the combat than other ARPGs (seeing as its more influenced by the souls series than Hack and slash games like Diablo and PoE). So having a streamlined inventory managent would benefit the game hugely.
Iāll add a different perspective to this discussion, immersion.
Iād actually like it if we have special or unique storage units for types of materials so we donāt clutter our house. Make the stacks sizeable enough so players donāt need more than 1. You donāt buy 2 refrigerators in real life either. I would still like general chests though.
Some examples:
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Cooking pantry, raw cooking materials
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Armor stand, armors
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Weapon stand, melee weapons
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Alchemy cabinet, alchemy ingredients
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Jeweled box, various gems
Basically unique storage containers for the relevant crafting or item types. I like to be orderly whilst having immersive elements.
Itās not that Iām ignoring it, itās that you guys have your valid points just as I have mine and I donāt believe yours donāt outweigh mine. One objective fact that I keep saying is that the crackhouse outnumbers most stash tabs(except forking out real money) by itself. And comparing the simple act of knowing one chest is fish & the other is helmets to the actual excel spreadsheets done in PoE or endgames of other ARPGs is again disingenuous that to me is comparing bumper cars to a car crash. You donāt even sort your items the game does that for you, you just need to pick a chest. In fact with the āpull from stashā you donāt even need to sort anymore the game will again just pull from stash. ARPGs on average donāt do this, survival games didnāt do this until just recently(enshrouded + Palworld), hell even VRising when the community made constant uproars about this feature didnāt get it, this game doing it is special and it streamlines the process a ton. I repeat this again there is not a single vendor that requires you keep crafting mats on you anymore not even RUNES. Your point is you want to mostly care about stashing gear, well that is the main point of organization not crafting or consumables anymore.
I also donāt like your
not because itās completely untrue but because it misses the fact potions are a common enough drop in those games, it sometimes doesnāt stack in your inventory, and it takes up more than 1 slot of space since ARPGs do size-based inventory, not slots meaning it can actually sometimes be more punishing than Wickedās system. And we do have cupboards now as a dedicated space for food + consumables AND theyāre more efficient than the chests.
I just want to be clear here too I donāt think weāll change each otherās minds because it seems to me you want the friction gone from this aspect of the game, I think this form of friction is perfectly fine, and more importantly I think itās needed to control the pacing of the gameplay loop. Some players will only care about one type of gear as they play(mages for example) which means they might play for 10-20-30 hours if they only pick up staffs, same with strength, dex, etc but the one thing that unifies us all is we need the resources so weāll all head back to the house at around the same average time. Weāre currently arguing using ARPG + soulslike semantics but tbh the survival aspect of this game is clear to me and survival games have you managing resources just as much as gear and Iād even say it places a larger emphasis on it.
It needs streamlining + an expansion of space + stack limit from a progression standpoint which I donāt think theyāre missing we obviously wonāt have chests this inefficient by T6/T7/T8ā¦ but again to me unlimited crafting/consumable mats is still just a knee-jerk reaction to something that is so simple to do on the playerās end
Preface:
I am neither strictly for or against limitless stack sizes. I just think the inventory system could be improved. I donāt like being attacked, based on bias and utilizing strictly false information. Try to read messages individually and sincerely before calling them disingenuous. I also think that word is overused to attack people, who have valid perspective you simply donāt align with. Iāll try to address each point you made regardless.
No there arenāt any ARPGs that I know of, that share the same kind of items, that are all stored in the same physical space. If you know of any, name one. Stating the activities was meant to illustrate, that there are different systems involved here, that both translate to different items in the stash as well as utilize different items of the stash - both of which are important for inventory management.
And frankly, I was clear about, that I may have been exaggerating to make a point.
Everything you list here is only part of what we are collecting in wicked and its mostly more or less directly related to combat and gear. If you really work through the list of what Wicked brings to the table (and we are only at the start here), you have to agree that it is not only more, but different to what most ARPGs are offering.
And the way rarities work in Wicked is indeed special - There is a reason to use and keep ALL the different kind of rarities, as one is not strictly better than the other.
Glad you got the joke Problem - If the stash is full, the deposit similar button does not work. Also, If you use different containers, they occupy more space and can be difficult/tedious to expand and keep apart. I already spoke out for specialized containers, that attract fitting item types and offer more space to circumvent these issues.
Glad we agree, sorting weapons could be much better with filters and/or a search function.
Anways thank you for your time, just try not to get lost in your own bias. Its not you against the world here. We are all just trying to have a fun time and help making the game the best it can be.
If Iām sounding rude I do apologize like I said to Shortcat we probably wonāt be changing each others minds plus I can really only see what you manage to put to text, and you I so thereās always a possibility of us missing any extra meaning. I do appreciate the discussions it does give me more insight and my opinions have changed about systems of these games due to the community. But I also donāt want things to turn into an echo chamber itās good for devs to listen to the community & maintain a spine for their own design as well, communities are after all good at pointing out whatās BAD for a game, not what you should do to fix it. I donāt argue on the forum for the sake of trying to change anyoneās minds we all love the game enough(hopefully) to come here to voice feedback & I just want my reasons for āxā to be known as much as I want to see others reasoning for āxā.
My first point is that yes Wicked has a wider breadth of items but the resources get stacks meanwhile sometimes "gems "used for Diablo/POE/LEās styles of infusions donāt. Wicked may have more BREADTH of item types but as of only RIGHT NOW in the prologue I really do believe itās the same depth since every item stacks besides gear. And think of it this way since zones have their own tiers of items you wonāt accidentally be getting copper at Caylen, youāll still be getting diamond or gold or whatever and each tier has their own breadth of items so your resource tabs fill up no faster than the prologue. What does make it problematic is & always has been the current stash system which I both trust the devs to make it so chests are bigger in slots but smaller in size as well as more efficient.
If we kept the medium + hearthside chest system by T6 though I am fully on your guys side that it needs to be infinite stack because that is more than double the chests needed and no amount of housing could fix that absurdity. Especially not in MP.
I also donāt like the rarity argument because it doesnāt change anything from my POV. Itās not abnormal for a regular mob in hack-and-slash ARPGs to drop 1 or 2 weapons themselves. Even if you donāt use rares in ARPGs(no one does lets be real) our inventories are still the same size. I will still only carry max 45 weapons in here & max 45 in Grim Dawn or whatever. The rarity doesnāt change what our limits are but what itās still almost as easy to not keep weapons in Wicked due to how streamlined the affix system is, you will only see max 5 affixes on a weapon vs 12 in typical ARPGs. I think if Wicked had a much higher drop rate of weapons outside Crucible Iād think itās a problem but currently I donāt think itās the case.
Thanks for the thorough reply!
Glad to see that we seem to agree on a lot of things. A bit of communication and less extreme phrasing can go a long way.
I donāt get why you donāt see the point about rarityā¦
Arenāt there more items and item variables to keep track of, when each rarity has its own merits and reasons to store?
For example in D4 currently you only ever keep Legendaries with Greater Affixes for gear and Uniques ā Two types.
And I only equip them for the right stats. Maybe as items for secondary characters.-> Not many variables
In Wicked i keep the whites, the blues the purples and the yellows. ā Four Types
And I keep them for crafting, Earlygame Power spenders, Low weight Buff Rune holders for different stats, Possible Rune extraction, Vastly different play styles based on gear (for the same character!), Lategame versions with little drawbacks (e.g. Purples with XP loss) ā Much more variables
Wouldnāt you agree?
Yes, but ā¦ in real life, you donāt want to store 25 bags of milk, 25 cartons of eggs, and so on. If you did want to store than much, you would definitely need more than one fridge.
Thatās the problem here. How much stuff do you need to store? It all comes down to gameplay. Are you someone who carefully manages everything or are you someone whoās a hoarder, who can never leave anything on the ground or throw anything out?
There is no wrong answer to this. But I doubt there are very many people who would put the same amount of food into their fridge in real life as they do in this game ā¦
You glossed over the sentence before, and after thatā¦
Sizeable is a vague term, however, what matters here is the implication relevant to the setting. Our houses have limited space, we canāt upgrade the house for additional floors etc. We can only buy new houses. With co-op in mind, a player should be able to store all he needs and has in a single house.
Which is why I dislike your argument. I want immersion to matter, I shouldnāt need 2 refrigerators. The developers have said that player housing should feel like your own special place you call home. My home looks decent, but, I do have another house that resembles a house from an episode of hoarders. I agree with the issue statement, but I disagree with adding more refrigerators. When we simply can have bigger spaces inside the refrigerator.
If we have unique storage units for resource types one would assume they should be enough. Since space is finite in our house. If that means space in the storage unit should be infinite, then I am fine with it. Iād prefer clutter preventing over realism in this case.
And, if resource specific chests are finite. Iād imagine an infinite or near infinite storage chestā¦
TLDR
Hard disagree with you. Adding more refrigerators is a bad solution as it clutters our housing space, which is finite. A better solution is making the space inside the refrigerator bigger, infinite/near infinite, whilst keeping the same size (how much space the refrigerator takes up in someoneās house).
In real life you are also not farmer, dairy plant, lumberjack, miner and fisher at once. Realism is not always beneficial to fun. Often its more the opposite.
ā i agree here:
A better solution is making the space inside the refrigerator bigger, infinite/near infinite, whilst keeping the same size (how much space the refrigerator takes up in someoneās house).
Iāll admit I havenāt read all the comments in this thread, but based on this topic I just want to give my current feelings on it.
Iāll also say my perspective on this is coming from Monster Hunter (World/Rise)
Items that stack already, I think should be able to have a larger stack count in chests. Considering that we currently have 3 chest sizes, perhaps that can also determine the stack sizes.
Boar Tusk, for example:
ā¢ Inventory: 20 stack
ā¢ Small Chest (20 slots): Ć2, 40 stack
ā¢ Medium Chest (30 slots): Ć3, 60 stack
ā¢ Large Chest (40 slots): Ć5, 100 stack (skipped Ć4 as the object itself is much bigger)
I feel that runes should also be able to stack, as two Double Spin runes wonāt have any possible variation between them.
Now as for that Monster Hunter perspective, lets say Iāve decided I want to smith myself a Chronus, which requires 10 boar tusks. That would normally be fine if it could be made as-is, however as attack/defense values can vary, I might end up making more to try and get the best base stat (or at least not a lower stat), hence why I would want to hoard more materials. This has pretty much turned a house into a giant storage cupboard (and the runes donāt help either).
Additionally, it would also be nice to know how much I have in total or in storage in the inventory screen, much like how it shows your total when crafting. (MHR for reference)
I think this is actually a really smart solution I hope Thomas & co might see this. Better chests == bigger stack sizes
You glossed over the sentence before, and after thatā¦
I didnāt gloss over it. You are comparing the game to real life. So, I did the same thing.
In real life, things also donāt āstack.ā. So, weāre at even more of a disadvantage in real life. But we still donāt need more than a single fridgeābecause we manage our items better.
And, yes, I know that the game is not reality. And Iām not making an argument either way.
I was just pointing out a problem with your comparison.
In real life you are also not farmer, dairy plant, lumberjack, miner and fisher at once. Realism is not always beneficial to fun.
Thatās very true. But those who are farmers, etc., in real life normally store all of the things they collect in buildings much bigger than their house. Or at least in a building thatās different than their house.
Items that stack already, I think should be able to have a larger stack count in chests.
I think this is actually a really smart solution I hope Thomas & co might see this. Better chests == bigger stack sizes
Thomas Mahler: āAnd weāll allow players to have higher stack amounts within containers like chests, cupboards, etc.ā : )
It becomes quite apparent that you are either not reading my posts or you donāt understand what was typed. Since both of my posts already invalidate everything you just typed here. I was willing to entertain a discussion in good faith, but, that is not being reciprocated. So I am done with whatever this was.
It becomes quite apparent that you are either not reading my posts ā¦
You literally said this at one point: āI want immersion to matter.ā Then you talked about not wanting to have to have two fridges because that didnāt match what happens in reality.
It seems you want things to be real (only have one fridge), but also not real at the same timeāhave a Tardis-like fridge thatās far bigger on the inside than it could possibly be by looking at it from the outside.
Or something like a bag of holding from D&D.
This is a contradiction. You want your house to look like a normal houseābut you donāt want to function like a normal house.
This is a fantasy world, so thatās cool. Fantasy doesnāt have to be real. Thatās part of what makes it interesting.
But, to me, thatās not immersion. Or, to put it differently, itās a kind of immersion, but itās only immersive with respect to to a limited number of real-world analogies.
I have no problem with you saying that you want to store huge amounts of things in your houseāin a way that doesnāt compare to reality. Thatās a perfectly fine desire, if thatās how you want to play the game. Thatās not what I want to play the game, but thereās no reason why either opinion should be better than the other.
Iām not saying youāre wrong to have your opinion. I was just trying to point out that there was an inconsistency in your explanation.