Remove durability

Can we just remove the whole durability on stuff… It has no purpose and didn’t add any meaningfull purpose in the game. Some people will argue that it serve as a money sink but it’s just bad design, there’s already a lot of things to buy in the game and you end up with a lot of money even with the durability mechanic. I think durability should be removed and the enchants based on durability should be replaced for more interestings enchants.

The game needs some kind of punishment for death but I know the durability doesn’t work very well.

I made this topic about it: What is the purpose of weapon Durability in NRFTW? (Is Death punish mechanic, but let’s talk about it), Hope you like it.

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I would like for the durability to be removed as well, together with the repair rune and the indestructible/not repariable, and “effect based on durability” enchantments.

I don’t think that the game should punish you for dying. Dark Souls 2 had durability and everyone hated it, although it was much worse.

Remnant 2 doesn’t punish you at all for dying and it feels great.

In my opinion, running back is punishment enough.

The durability management in this game feels like an extra chore that you need to do every time you return to Sacrament.