Remove classic rpg-style attributes to increase build-flexibility

Also, 1 thing I want to focus on. What is “class” to you guys?

For some, it’s the stats that defines the characters, for some, it’s the weapons and attire of the characters.

For me personally, it’s the play style of the characters. No secret that I’ve been feeling the current system feels like an illusion rather than true classless system. A broken one at that. For example, 42 DEX could be translated to great at short range battle with dagger and katana, middle range battle with lance, and long range battle with bow. For me, that just felt wrong.

So I proposed this suggestion. Yes, it’s still full of flaws and need improvement, but with that, i think true classless is possible.

Say you want an STR mage, with focus on melee battle and enchantment, you can raise your STR stats to raise your melee damage and INT stats so you can cast necessary spell. What class is this is for you to define, but I think this is could be the way to head towards true classless.

1 Like