I love the game, the challenge is great. If you fail, it’s (usually) your fault. Figure it out. Learn the tells. But, farming (can I even call it that?) for threads and/or garments to try out different builds is killing my desire to play the game. It’s completely unreliable and frustrating.
You need ore? There’s nodes for that. Food ingredients? There’s nodes and beasts. Need leather? Beast again. Weird beast/humanoid part? You guessed it, beasts!
There is no reliable way (and I don’t mean easy) to get threads and garments, except for the vendors who might sell 1 to 3 of them, randomly, once a day (Mari and Meri, Grinnich and Seneschal – Finley, when he decides to shows up). It seems to me like there should be a better way to get them. They seem to be part of a large and very diluted drop pool of humanoids, chests, dig holes and random blue/orange flame loot thingies.
At first, I thought about gear deconstruction that would yield 1 or 2 of the items needed to craft the gear (depending on gear level). You could end up with a piece of ore, beast part or thread, specific to the gear. But, that would make it too easy. Just throw enough gear at it to get materials, right? There’s plenty of gear drops after all.
I think a simpler solution would be that humanoids (unless they bring in some naked dudes…) should drop threads and garments, just like beasts drop leather and meat. Reliably. Not guaranteed, but with a significant drop rate so that I can farm them and eventually get what I need to make gear and gamble for the facet I want for the particular build I want to try.
I’d like to be able to farm it reliably, like I can farm leather.
One last word: Reliably.