Yeah thorns has been hard to narrow down. May help to combine our testing/results.
No reactive damage benefits from damage % increases like the fierce ring (damage % increased on damage taken).
Thorns
As much as I want thorns to be good, it’s just not in its current state.
It does not benefit from physical damage % increases.
Thorns damage will be the same type of damage as the damage taken. So for instance, getting hit by a plague attack would do plague thorn damage rather than physical.
It does benefit from armor penetration, but is part of the same enchantment group so…
I see % damage when damage taken on the thistle ring. I also see in the spreadsheet that armor can have this as well. This seems to work with lifesteal. I have over 100% thorns on my gear, thinking this would make replacing the ring easy, but it seems to do way less damage and not proc lifesteal. What’s the difference between these two stats? Is the ring damage based on my weapon? And is thorns based on incoming damage? Is that calculated before or after mitigation? Would 100% thorns mean reflec…
When I was trying to make a thorns build, armor pen did increase its damage but since they are a part of the same enchantment group, I didn’t go that deep in to it - i.e. is it better to go full thorns or balance it with armor pen.
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