Refined is a step back, Refined for the Worst

Here’s the thing. Maybe I’m in the minority. But when you change the entire format, add in all these silly colors and icons and basically assault my eyes with unnecessary UI changes in the inventory…I don’t feel good. Am I just old? Do I prefer simpler designs that don’t offend the eyes? The pink isn’t as good as the purple, and the added colors inside of them doesn’t work. It’s like looking at a toddler’s art, very colorful, but very incohesive.

With regards to the naming of chests. This is useless. You haven’t given me anything of value. I’ve already memorized where my specific sets are. If you don’t let me customize the names of these chests and just give me basic presorted stuff, then what’s the point? I can easily sort my chests by room in a house. I’m not a five-year-old who can’t remember where he put his shoes. Now if you gave me the ability to MANUALLY WRITE DOWN what’s in the chest that would be helpful!

Also, what’s with the micromanaging of which armors are level 1, or level, 3, or level, 5? What happened!? This isn’t a step forward, this is worse! Now instead of planning for a gear change several levels ahead I’m going to have to think in terms of every few levels. That’s just busy work for the sake of busy work! What the heck? I reiterate what I said in the beginning, at the very beginning of the game’s launch. If you can loot the gear, you should be able to wear it. If I can loot his #$%! then it should fit! This type of move is more towards the common and uninteresting Diablo style rather than the souls like.

I’ve been with this game since its release on early access, but this move doesn’t make me want to play the game. It makes me want to stay away.

The UI designer definitely could do with some accessibility training. Either that or they pointed out pink on purple was a nightmare for accessible reading/viewing, and they got ignored by someone higher up the chain who was like… “the plague is purple.. let’s give the plagued items a dark purple background too!”. They should have stuck with white text, because it will actually still look pinkish because of how strong the purple is. And a slightly lighter shade of purple.

I like some changes about the UI. For instance, it’s a good thing that indicators have various things that identify them. The words, the icons, and the colors. That is good, and covers a wide range of viewing and possible impairments. Some other areas still need this treatment however.

They are trying to use colors that indicate the elements they are attributed too, I get that. And many of their choices work. Just needs to tweaks in certain places for readability.

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You might be right. I might need a fresh start to the game. Just sell my old gear and start over. But I gotta say the initial reaction was quite jarring.

Yes, the UI color changes are bad. Inventory tires my eyes and is not pleasent to look at. Purple was calmer and had a good contrast between background and text.

On the armor lvl changes: I had a set of gear crafted and maxed, all with diamonds, for my new lvl 1 characters, so that they could gear up from the start. Now, some of those armors from my “newby collection” is not suited for the task.
On the other hand, the fashion was very limited and you only had a few options to dress up your character. I did not start a new run yet, however if more armor can drop with lvl 1 requirement then it would expand my closet. So…I am still split on that one.

I have been on a low character the last couple of hours. When I logged in, the gear I was already wearing was now above my requirement lol. Anyways, I played a bit on the start area and the same kind of gear dropped again but this time it was level 1.

So weird now we have a bunch of gear with the same names that have different equip requirements. Not sure why that was done. We now have to resink embers to set it up. And its bad, just last evening I spent 300 embers on just a few re-rolls.

In Germany/Austria there is this saying: “Man kann eine Katze auch zu Tode streicheln”. This can be translated into “You can also pet a cat to death”… which means, you can overshot the mark. That’s exactly what I’m feeling when looking at this icon overflow:
Screenshot 2025-07-04 175333

And it perfectly explains why people get confused and ask questions like this one:
Multiple damage enchantments?

This change in particular is a tool to intuitively make players understand that cursed items are not “epic” items. The expectations towards the color Purple = Epic is what led to this change and from this point of view it is a step forward, I agree that it is visually uglier.

I am dyslexic and I couldn’t wait for them to add colored icons, it helps me a lot with reading and distinguishing between an object that interests me and one that doesn’t interest me at first sight

I can appreciate that. Im not dislexic, but am adhd. But im in the camp that was forcibly trained by non adhd folks to read things normally so i adapts but have an immediate reaction. Its a weird space to be in.

If you don’t let me customize the names of these chests and just give me basic presorted stuff, then what’s the point? I can easily sort my chests by room in a house.

Ideally, we wouldn’t have to do that. Ideally, each category of items, would have to go into a single infinite chest. More in depth feedback on this, here.

Houses shouldn’t have to become a massive storage room with 50 chests, it defeats the entire purpose of housing.

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Infinite chests…have ever been in a hoarders house? Terrible idea

Here is the problem. I want ice chests arms and head in one chest, fire on another, plague, and so on. Legs dont have any particular element so they go in a seperate box. I want to seperate stuff according to my desires. Not put every leg in one box and have to aimlessly sift through it.

I believe you understood that i meant “an endless amount of chests” but if you read my post i mean a handful of chests with infinite space(with a progression system i describe) so that the rest of the fueniture actually has somewhere to go.

I dont think a houses full of chests is the housing experience the devs wanted and they should fix that.

With my proposed solution you can still do what you said. With the current iteration you basically have houses that are filled to the brim with chests.

Atrocious design at the moment.

I don’t mind each house having 3 separate chests, one for armor, one for weapons, and one for resources.

The issue is that 30 or even 40 slots is just way too little for how much variety of items there is.

I have The Knot, Homestead, and Manor filled with 6+ chests each.

Why?

First, the amount of runes, even after letting us stack them.

Second, the amount of resource types, of which there are more than 40 slots (the biggest chest available so far for us to craft).

But the biggest offender is the weapons and armor.

There are a TON of weapons, all different and unique. I am keeping one unenchanted copy and then a plagued version, because the developers can’t decide if they want plagued items to be the defacto best endgame item, or to have them and the blue magical items be comparable choices, and since you can’t change between plagued and magical quality once it’s enchanted, you need 2 copies of each.

And then there’s the armor. Multiple armor sets and armor weights, all being saved because we don’t know when transmog is coming to the game. Thomas mentioned taking an armor to the tailors to get a blueprint of it as a future feature, but we don’t know if that will be the final implementation.

It’s just a ton of items to keep stored, and 40 slots is way too little for how many types of items there are, so you just spam the house with chests even after the good changes to stack size.

They need to just make chests massively bigger, we’re talking 100/200/300+ slots depending on chest tier.

Then we can just have 3-4 chests per house. Which is still a lot.

I also hope down the line that once we acquire a rune type, a recipe for that rune unlocks in our player codex and we can just craft the rune, or preferably runes go into a UI inventory of their own, they don’t stack, we can just assign them to weapons after acquiring them instead of them taking up inventory space.