Really not a fan of how the *element* Throw rune sends me off of ledges to my death

Or any rune really that happens to move you a distance, but movement isn’t the focus of the ability. Especially with the throw rune though, as there is plenty of times where you’re trying to attack someone across a gap. It would be nice if it stopped you from going off the edge of a drop when you’re next to one that’s deadly, this is common in a lot of games.

It would really save some frustration.

Doesn’t this also come down to the player understanding the pro’s and con’s of each skill and knowing when and when not to use it? When to pull an enemy or when to swap weapons to range or hanker down with parry/shield because a skill or dodge roll might be too dangerous?

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This bridge has caused my death more than everything else in the Crucible combined.

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Backstabs, too. When you backstab an enemy using a great sword, you end up further back than where you started. I’ve definitely fallen to my death because of that a few times now.

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OMG YES… you kind of have to learn to just not fight there and lure them out.

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Holy shit I can’t believe you posted this, this is exactly where I had died from the throw rune last that made me post this lol.

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Of course, but those examples are fun and rewarding to learn whereas this is just frustrating and doesn’t feel right. Avoiding getting sent off a cliff for a move that doesn’t seem like it should lunge you forward isn’t fun.

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I agree.

So it lunges you forward when you throw, which makes sense. The weird part is , you do like a half step forward when you catch it as it returns. You can try to counter it by rolling backwards immediately as you catch it, but that sometimes makes you do silly things on edges.

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