I agree that the difficulty selection in this game is problematic, but this is not the appropriate topic for this discussion.
I wrote a topic about it, if you’re interested in discussing it, let’s talk here: Game Accessibility, Menu Difficulty Settings Vs In-Game Difficulty Settings.
I agree that the game needs internal rewards, I’m saying that there is no need to implement them through the class system.
Possible as it seems to me that what you say is contradictory: First you say that you are not interested in level progression but then you propose that we have enhanced versions of traits.
I understand but, there are also other aspects of the build, such as gems and enchantments, that require time.
I’m not telling you that your feelings are wrong, I’m telling you that if the others game systems are implemented correctly there is no need to implement progression through the class system.
Sure but I don’t want to spend a lot of time just getting the build, because the time spent getting the build is not time spent using it, and I want to use the build, I want to test this playstyle against all the enemies and bosses.
For me the play style is what makes the experience feel different, not the strength of the build.
I’m saying that the idea you proposed most likely doesn’t lead to a good experience, and probably doesn’t lead to the experience you’re looking for.
I’m not saying you don’t know your feelings.
When I said:
I didn’t mean “you” as “Damius” but “you” plural: “players in general” but I understand the misunderstanding considering that English is a shitty language that doesn’t distinguish between “you” plural and singular.
Obviously I could have expressed myself better but, due to laziness, I didn’t do it.
I’m sorry you felt personally attacked, obviously I can’t read your mind and your experiences are yours alone.
And obviously what I say also comes from my perspective.