Proposition for Ranged Gameplay (Archer)

I like finding players who are interested in fixing and balancing ranged gameplay. I recommend checking out this topic:

I believe a range-based system would be the most effective. This kind of system prevents players from abusing maximum range attacks and rewards those who learn to manage the optimal distance. Take a look at the topic, and if you find the idea interesting, feel free to incorporate it and refine your proposal even further!

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