Stripped of all your items, you have to complete a unique “challenge island” to unseal each gauntlet.
- Agree
- Disagree
- Agree and I like the idea of “removing items” for the gauntlet
- Disagree but I like the idea of “removing items” for the gauntlet
- Undecided, maybe? [See my comment below]
Reference to the mechanic:
This concept plays into the idea I had for making the crucible “story driven”.
*Engaging the player with more than just simply killing the knights repeatedly for lackluster loot.
I’ve been told on both Reddit and Twitter that this is something @thomasmahler was already considering..
I’d love to see how much he’s fleshed out the idea or if he decided to move in a different direction.
*If anyone has a link, drop it below!
Thanks to “Zak_The_Slack” for finding it, here’s @thomasmahler view on the feature.
Though if we’re talking “endless dungeon” portion of the crucible, I’d like to suggest the idea that the only thing that can make you lose is death.. and NOT by falling.
Much like any Zelda game, make it so falling just takes you to a different biome themed floor. *Even if you failed to clear the one you were on.

All that said.. seeing how little interaction we get on these forums from anyone (fans/devs).. I guess only time will tell.