Patch Notes | The Breach Refined (Patch 1)

I understand but that is why you still need to be careful on timing and position regardless of what rune or weapon animation you are using. There is a lot of combat so one can say it is combat focused. if you are throwing yourself of a ledge, it’s really just a skill issue and you should play better. We have all been there.

I have a rapier and a staff but I have light roll and I died more to my light roll, input delay, enemies knocking me off with leap attacks (because that’s what they are there for in crucible) and poor parkour than any rune or weapon animations. I have played to many souls games to know that it’s the way it is.

Yeah you right, it won’t punish a player for mashing his rune or sword skill on a ledge. They build safety rails for babies if they have stairs or a balcony right, I feel like this is what they were doing here. In a combat focused game, apart form the obvious things they give you some tools and skills to protect yourself not the other way around. ledge protection is not a tool or a skill.

Is it really going to take away from your enjoyment of playing this video game if you don’t fall off of a ledge to your death from your own attacks?

Unless your enjoyment comes from bragging about what an amazing player you are and looking down upon any inferior player?

I’m guessing there will come a time when even you Elite players out there will appreciate not having to restart your crucible run or your hardcore playthrough because ledge protection saved you. Or, should I assume you will throw yourself off that cliff anyway because that kind of hand-holding and babysitting is beneath you?

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That second paragraph is your answer. All they’ve ever cared about is positioning themselves against other people, probably to substitute what actual lack of real life accomplishments they have as opposed to their videogame self-congratulating medals.

Nice patch, thank you for transparency in mods group of enchantment (in game).

My next suggestion is, to minimize the wasteful of fallen ember/ gamble in reroll.
Make the reroll system using queue for each available enchantment.

Example we reroll the “% weight decrease”, that affix didn’t appear, unless other possible enchantment already appear.

I didn’t want to see weight decrease mod appear often in attempt to craft my build using cloth armor, while the one I want, only appear after I burn 20+ ember.

In conclusion, for the worst case we will consume 7-10 ember (depends on equipment’s enchantment pool) to get the enchantment we want. If we lucky, only consume 1-3. In total for 1 piece of equipment we only need to prepare around 40 ember or less.

I hope this suggestion can help our crisis of fallen ember supply in attempt to theory craft.

Yes that can be another solution at fallen ember supply. My concern is, ultimately if reroll system didn’t change, we still need enormous of fallen ember just to try another build (and time at rerolling).

Fortunately I have hundred of fallen ember from 2 months of hoarding (2 hour play a day), using fallen ember bug, and stick to only 1 build. With recent bug fix and my desire to try another build, I worry my stock cant keep up.

Especially with future content of stat rework/ pseudo class.

I feel that too pre breach, unfortunately after certain time playing (hundred hours) I have the urge to make my comfort build to be optimal (not perfect).

At the end, I hope everyone can enjoy playing this game despite diversity of preference :grin:

My Mage build is funny again! Thxxxx

The current version of realm mods is just initial implementation for difficulty tiers since that was something we needed more immediately for the different types of players. And it’s just a patch so we had limited time.

We have plans for a wide range of realm modifiers that we want to do which will come in time. Next thing we will get out the door is Coop tho.

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First thing first, I express deep gratitude for Dev team hard work and attention to community feedback.

Next I have question regarding performance in low spec PC/ laptop. In the future, is there any update for performance in low spec gear?
I have low spec laptop i7-9750, GTX 1050, SSD, RAM 16 GB

After Breach update and Breach Refine, I feel more and more stutter or FPS fluctuation and drop below 20 (previously I have FPS between 50 to 30). I understand the hardware performance contribute the most, and I satisfied to only get constant 30 FPS.

I only wanted to know if there is some hope for my gear to run this beautiful and gorgeous game, if not I will trying to make a peace myself to not play this game anymore (still adore this game).

P.S I know about GFN etc, but I didn’t have spare money to spend (tight financial).

Was attacking while holding shield guard disabled now? Or is it a bug? In any case, I can’t attack while guarding anymore. Doesn’t seem like a good idea to me if it’s on purpose.

Playing the new patch and apart from blurryness (fixable), it plays fairly well.

The balance changes feel okay - 2H melee is still the unofficial hard mode after not being addressed like was advertised late last year, and the flattening of plagued enchantment bonuses has only made 2H melee more difficult. Reduction in poise damage across the board is “ish.” I hope this is in preparation for an actual scaling poise system where higher damage per individual attack scales poise damage higher dynamically.

For the first time ever I was knocked to my death in Crucible by EK’s first attack. I successfully dodged (got the +Dmg on damage dodged timer) and was rushing back in to punish when the hitbox on the horse’s ass knocked me through 2 or 3 rows of stalagmites (by the entrance, right side of boss area) and to my death.

This is, and continues to be, a failure of boss design.

Making the threat/hitbox the entire boss character model is lazy as hell, especially when multiple player 2H animations across multiple 2H melee weapons hitbox terminates early so weapon movement on screen does not = threat area for enemies.

Make attacks be attacks. “Tha bad guy graphic touch tha good guy graphic so we make tha damage” is straight up 1990 arcade game logic - get rid of it.

River Twins if he manages to get to his 8+ spin phase on pestilence level 4 is another egregious case of bullcrap hitboxes, because even if you dodge the stick spin if the boss himself spins his body near you you still get hit.

There’s a lot of bullcrap tracking in this game that needs revision.

The other problem is that these bosses hit you, you get stunned for 2 seconds or longer, come out of a stun at the very time another hit is landing to stun you again. This stunlock is so prevalent in multi-enemy fights if you’re fighting something like a Nith giant and the false remnant knights or a Nith giant+the gloam goliath or risen bloaters that you just get stunlocked to death and can’t even get back up and dodge out because bodyblocking in the game is real and you can’t dodge through enemies.

The other ridiculous tracking is the bear bite abilities and his swipes tend to be 360 swipes hitbox wise even though it only looks like conal swipes.

The bear bite and the risen caged abomination sword stab also have hitboxes that are longer reaching than the actual visible representation of the point of the sword and the bite.

how so if i may ask?? my mage feels way worse than before. stamina runes are absolutely useless and i basically have to remove them in favor of useful stuff.
also now that runes go everywhere, using a staff makes no sense anymore. i mean i still do it cause i like the staffs, but wand plus shield or bow will now always be way more powerful with the added enchants you can get. kinda weird change imo.

Well you missing the point, I never bragged about anything. In my early posts I stated the main reason I played the game is because of its souls-like feel. Unfortunately souls games are not for everyone especially not for an average player. I feel like a souls game never had to cater to players needs because of feedback and all that because they are complete games.

I know this game is an early access game and they have a lot of feedback from the community maybe they are also afraid to lose face so they incorporate changes like that. I won’t appreciate it because I have learned the hard way not to make mistakes like that anymore sorry.

Are we to assume that the best a game can aspire to be is a Souls game and nothing greater?

I personally feel that Wicked has the potential to be far greater.

Listening to feedback and implementing impactful changes to improve their game is a good thing. You portray it as a bad thing because the changes aren’t catered to you?

Is it really going to take away from your enjoyment of playing this video game if you fall off of a ledge to your death from your own attacks?

Ever thought about learning not to fall off the edges while playing the game ? Instead of having the game babysitting you (and forcibly for now)?

is it taking away from your enjoyment when u do not fall of from attack animations?

i honestly do not understand the point of arguing here. It does hurt absolutely nobody what so ever. I bet if it had been patched in without announcing it, most people wouldn’t even notice.

Then it wasn’t a problem to begin with ?

is it taking away from your enjoyment when u do fall off from attack animations?

well it was a problem for people who complained about it.

and yes, when i would fall off as much as some people reported from how far my char moves with attack combos, i would be pretty annoyed.

i honestly think ledge protection like this should be mandatory. nothing more annoying than your bow shot or whatever just kills you because its that additional pixel near a ledge u did not “calculate” in the heat of the moment. killed my runs in DS3 countless times.

so yes, having this does not hurt people who do not need it, but it helps those who are frustrated by falling off from attack animations.

So uh, anyone else notice weapons have an unlisted passive crit chance now?

Getting crits (randomly) in open world.