I want to write an in-depth feedback for #Update 3, but this needs to be addressed ASAP since this is the biggest thing holding me back from playing.
Falling of edges to your death in crucible, why? This is the most unfun mechanic, not to mention unfair.
I just quit the game, because I for 3rd time in a row was pushed off the edge by a off-screen mob, I had no chance to know or dodge.
You can be 1 room from Echo Knight, you got awesome boons, you are a tank with endless hp, but then you got knocked off the edge and ended the run, what is this ???
What is your obsession with fall off ledges in crucibles ??
So many maps in crucibles are designed with narrow pathways and then range enemies trying to knock you off, often to your death, instantly ending the run.
This is not fun devs. This is the reason people don’t want to play the crucibles, I don’t even know if I’m going back to NRFTW today after this.
Climbing in this game also don’t work the greatest, so why place you climb over places where you can fall down and die and end your run??
What is the game, and the crucibles about?
Platforming?
Avoiding range enemies while navigating narrow pathways?
Die from a push?
No, the game is about ability points
Items & loot
Enchanments
Infuse weapons
Skill based combat
You read that right SKILL based combat. Not falling off a cliff and ending your run, or climbing with a semi-working climbing system, that 50/50 will drop you and end your run. Why are all these even factors in the crucible?
If your crucible run ends it should be because you were killed by an enemy.
The last 10 runs I did I was ONLY killed by Echo Knight, or else I was knocked off map.
Think about that…
10 runs, not one time I was killed by a regular enemy, I was knocked off the map and died that way.