Icebreaker (and quite a few other “single attack” weapons) has a bit of a combo system in it. The sprinting attack is a three or four hit circular combo chain, and the rolling attack is a ridiculously fast thrust followed by two horizontal swings. In those chains there is at least one chargeable attack (though “x on charged attack” affixes are definitely better used elsewhere) It’s my favorite greatsword at this point because of the variability of its attacks.
Fully describe the problem? Mouse& Keyboard dodge roll hold?
Do you want to continue rolling on hold or how do you want me to misunderstand that?
Change the keybind for dodge rolling to a reliable key instead of the spacebar as it has never been a reliable key for dodge rolling.
However it can highly depend on the keyboard you use..
Im never had any problems on my older non-mechanical keyboard but it also has a much shorter spacebar than my current mechanical keyboard.
You can always rebind it to a button on your mouse that always works for me in every game with this exact problem or maybe you can enable/disable steam input?
That’s interesting. So you are saying inside the combo you can charge up an attack? So like two single attacks unlocks the ability to do a charged attack?
still no fix for dodge being on key release and not press?
That’s not a fix, that’s a design decision.
You can demand for a change and call it bad design, but don’t act like it’s a bug or broken feature.