A knee strike doesn’t work on some enemies.
May i ask for a video of this please.
I hope this gif helps.
I’ll add it. The last blow of this combination (uppercut)It doesn’t work on some enemies either.
I can confirm that the third and fourth hit in combo doesn’t connect with most enemies at point blank range, specially large ones.
Good to know, thakns!
you have auto target off, correct?
I’ve made a post about it before but I can make a full thread on it again.
It came up recently in discussion.
turning auto target off breaks a lot of things because it influences how your character tracks attacks. not just auto-targeting enemies.
I’ve never had the string miss and my first playthrough on breach was with those fist.
https://streamable.com/hv62s8
Auto-target was actually on for those videos.
It changes from enemy to enemy. It misses a lot on bosses and always misses on those particular glomkins.
I don’t know, it sucks cause they are hands down the best gauntlets for my playstyle.
True, they’re also my favorite gauntlets. I enjoy the animations and aesthetic. Sadly the combo lacks any poise to be relevant at giving the player any agency in the fight so it’s a hard pass from me for now.
Knee strike and uppercuts still miss large enemies, Gloamkings in particular:
I saw the fix for this was on the original coop update, but I picked these up today, and the bug on 3rd & 5th attack still seems to be happening against some large enemies.

I have 6 or 7 clips from this one curicible run, but this clip is the most obvious, seemingly happens against some large enemies, without fail on this one though.
I was able to reproduce this.
Hope this helps. Thanks for the great game!
Using Nith Grovebinders and the third strike in the combo tends to miss the target quiet frequently. Especially those gloom brawlers. They are not moving…I’m just missing despite the first 2 punches connecting