I need to remake the post but I’d done a report on this before. But to add to this discussion…
Auto-target option from the settings menu doesn’t do what you’d assume based on the description.
Auto-target should only impact your camera automatically picking up on an enemy, as indicated with the white soft lock icon.
When you hard lock you should have all the aim-assist of the other lock… But that’s not what it does.
Instead auto-target does this AND tracks enemies with runes and attacks as you’re using them! With auto-lock turned off your character will track with hard lock but the moment you input an attack or rune ability your characters “aim” is locked it. Leading to missing attacks to the enemies side over and over. Or just entirely.
If you really, really slow down your play it’s usable but the system feels far from intended.
I’m addition the game frequently switches targets without player input. It’s most egregious with enemies that blink but not exclusive to them.