Been on for about 3 hours so far and made it to Sacrament in the latest version of the game that came out July 25th. Figured I’d drop some feedback on the new player experience.
First of all, it’s probably worth noting that I’m on Linux (Ubuntu), playing through Proton on Steam. The game ran flawlessly right out of the box, although it does take some time to start up. I get high FPS, no stutters, my controller works great, and the game is highly responsive. I did have one issue where the game crashed when I tried to Fast Travel the first time from a whisper to Sacrament, but otherwise it’s been very stable.
The story and animations in the game are incredible, as expected from Moon Studios (although I still haven’t fully finished Ori). The facial animations in particular are, in my opinion, a technological marvel. I’m at the part in the story where the inquisition shows up at Sacrament and I like that I’m left wondering who the good guys and who the bad guys are in all of this. Not because of some moral ambiguity where everybody is a bad guy and I can’t relate to anyone and therefore don’t care about any of them, but because none of them have really done anything evil yet.
The voice acting is phenomenal.
Combat is fluid and fun, for the most part. Stamina felt a bit limiting but I understand that a) I can fix this by allocating points to it and b) using light weapons felt comfortable and heavy weapons felt… heavy. So I think that is intentional and working well. Some of the enemies in the starting area felt a bit too punishing (I’m looking at you, guy who throws fire bombs and follows up with triple attacks, and the clusters of 2-3 enemies packed together) for the part of the game where you’re still learning how to play, but I guess there’s no better teacher than failure. I tried both the controller and the keyboard/mouse and both felt good and intuitive.
Now things get a little more critical.
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Maybe I just got unlucky or didn’t look around enough, but the starting area only gave me two weapons all the way from washing up on the coast to Sacrament, save for the selection I could buy from the vendor. Those were a claymore and a fire staff. I would have liked to see more hard-coded weapons drop in the starting zone so that I could try them out and see which ones worked well for me and my playstyle. I thought it was weird that I got something like 6 claymores and yet not a single short sword or daggers or anything else. Yes, I can buy from the vendor, but it’s not like you have a ton of cash at that point in the game. These should really be hard-coded drops in my opinion.
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There seems to be a lack of playstyle customization. Being able to customize runes on weapons seems like a great start (I haven’t gotten there yet but I did read about it), but even so, it’s kind of off-putting that all abilities are tied to weapons and you don’t have any personally-learned abilities that you can mix and match with. The #1 thing about Elden Ring that had me coming back for more and more and more was the diversity of builds you could make in that game by combining different spells with different weapons and gear sets. If, for example, this game gave you a few points every level that you could spend on abilities that I could pull up with LT (with RT staying weapon abilities), I’d be in heaven. Again, only first 3 hours, so maybe there’s some endgame customization stuff that I’m missing, but so far it feels very flat.
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No “hide helmet” option? Finally a good ARPG that lets me customize my character and I can’t even see them? This is probably like less than a dozen lines of code to implement. I’m not sure why in 2024 there are still so many games that don’t offer this until the player base begs for it. Which we do. Every time.
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Wait times on construction projects is… not a good thing. It’s not the end of the world, since there’s plenty of other stuff to go do while you wait, but… why? Why make us wait an hour? It just seems unnecessarily frustrating.
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The text block tutorial pop-ups worked, but I always find it a bit jarring and unpleasant when, in my action games (which I don’t play many of), my game is getting constantly paused so that I can be accosted by text blocks. I think it’d be really cool if there was some voice-over explanations of mechanics while you’re on the boat with non-interrupting pop-ups showing which buttons to press. Overall though, very minor thing.
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Would love it if the training dummies in town were functional. This kinda goes back to #1 on this list, but finding and trying out new weapons is kind of annoying without a dummy or easy access to those weapons.
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I don’t usually have music turned on in games, but I did for this playthrough so far so that I could get the “full experience” before writing up my feedback. It was… okay. A lot of the game didn’t really even have music, I don’t think? I definitely felt this was something that could be improved upon.
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I don’t see any way to actually see what runes on a weapon do until I get to Eleanor. Given the high focus cost of executing the runes, this was very frustrating to trial and error my way through.
Overall, I’m really loving the game. I think this could become my go-to ARPG (which right now is Grim Dawn) if the playstyle customization was expanded on to increase replayability. If not, I imagine I’ll probably plug through the story and a few crucibles and then call it finished.