New Gearing System Announcement Feedback

I also follow Ginger Prime and After I saw the video, I went to the Server and responded to Thomas’s feedback request (Regarding the changes for the Enchanting System) this is what I wrote:

“Hi, Thomas, the Enchanting System is one of the topics I’m most passionate about!

I’m concerned about the new Enchantment Tiers, as they make weapon scaling exponential, making things harder to balance, especially if you have a weapon above or below the appropriate Tier, or have a weapon that’s lower than the appropriate level, While power spikes might be interesting when you go up in Tier, there can be serious problems if they are not balanced really well.

Perhaps bosses should drop a key item (to be given to the blacksmith) that unlocks the next weapon Tier to ensure each weapon is in the appropriate Tier.

Disenchanting!?!?!?! Thank you! (Alleluia).

Re-rolling Changes Are ok considering that you can now disenchant weapons.

The New Exalting system I DON’T LIKE, It seems to make the grinding for the perfect weapon extremely tedious and RNG-based.

My opinion on RNG implementation is that it has to respect my work (and my time) and this system you presented to us doesn’t seem to do that. And if what I’m trying to say isn’t clear I hope this example helps:

“Imagine, you work for a month and at the end of the month you get your salary, but instead of it being agreed upon in advance, your employer spins the wheel and pays you based on what comes out.”

This is the system you proposed, it’s a system of this kind that doesn’t respect my work. Working to get what I want can be more satisfying but it is only on the condition that I know that my work is paid fairly, not that there is a possibility of that happening xD.

Finding enchantments by rerolling already doesn’t meet this criteria, but adding that once a perfect weapon is built a random stat and not the one I want is boosted by 50%, means that I have to start over again if I want to get a perfect Exalted weapon.

In General the changes seem like a step in the right direction but they don’t seem to solve the problems I’ve encountered.

I wrote a topic in the Forum, where I talk about the problems I encountered and I propose a very detailed solution (a REWORK that is simple to implement) that solves the problems and offers new opportunities to the system, and I think that it is also an Idea that respects your Game design Philosophy: The RNG Problem, Enchantment System Vs Gem System (Major Edits) I hope it can be implemented & or that it can inspire positive changes.”

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