My feedback on experimental

Unfortunately, I haven’t had time to play as much as I’d like, but I also don’t have anyone to play nrftd with. My impressions: it’s great, I see a lot of improvements, like reducing the size of the mushroom cap I want to wear in the verse :grinning_face: Generally, reducing some effects that were affecting half the board would be fine. As for constructive criticism, someone already mentioned it – give us the ability to holster and unholster weapons! :wink: Besides that, this was my first time creating a female character model and unfortunately I forgot about it. Besides the sounds, the character played almost identically. Third, as I mentioned at the beginning, I didn’t have anyone to play with. Maybe the ability to invite someone not on my friends list would be okay? And now for the biggest change – the workbench. The idea is cool, although the game has lost some of its mystique now that everyone knows exactly how many items there are in the game. Maybe they could mix it with the previous mechanics and allow for unique items not on the list to drop? Just some general thoughts. I’ve been playing for a long time, I’ve logged hundreds of hours, and the only thing I still miss is a lot more space to move around. The level design is great, but I still don’t have enough of it! :grinning_face: And then there’s the fishing. All mining mechanics have a circle that shows when to shoot. Why doesn’t fishing have this? Finally, a small bug: every time I climbed, my character would do a few circles around itself at the top. That’s all for now. I’m really looking forward to more, you guys are amazing!

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