Friendly Fire
I like the idea of friendly fire but I think it should be toned down a bit, especially in the early game.
In particular, being hit by your allies stuns you for a moment even if hit by a light attack and this often causes a bit too much trouble.
If every time an ally hits me I have to be stunned at least they shouldn’t do any damage to me, either both effects are reduced or one or the other should be removed.
Some weapons are extremely unusable in multiplayer, like scythes, the only way I see to fix this is to have separate small hit boxes for the friendly fire, but I understand that might be too much work.
Exchange the loot
Approaching allies and interacting is awkward, and it’s very strange that when a party member is in combat you can’t do it.
We should have the option to leave items temporarily on the floor.
There is a bug that sometimes prevents you from previewing items on the ground in multiplayer.
We should be able to interact with the same Chest & NPC at the same time.
When exploring, the game encourages everyone to be together, but we still can’t move the loot from a chest at the same time, and this is very annoying, especially due to the Loot Exchange problems I mentioned earlier.
When we return to the city, everyone has to do something different, otherwise we end up standing in line in front of an NPC or a chest. It’s quite frustrating.
Essentially these things should work just like it does in Minecraft, chests and NPCs interact at the same time, and drop the items out of the inventory to trade them, The multiplayer of this game is already very similar to that of Minecraft, so it is worth implementing the other things that work well in the multiplayer of that game.
Availability of the Loot
Tools (pickaxe, axe, shovel, fishing rod) should be easier to get in multiplayer.
In particular, I find very strange that the guaranteed tools are always only 1 of each type, maybe 2 if we count the ones sold by Filiamore.
Essentially if you are lucky and in sacrament both the blacksmith and the carpenter have all the tools if there are 4 players, someone will still be left without tools.
Farmable resources are the same quantity as the single player, although they are farmed more quickly as there are more people and there are not enough to satisfy everyone’s needs, This is also true for resources that are found randomly but since it is RNG it is difficult to quantify if we have been unlucky or if resources are missing.
I suggest introducing larger resource settlers for multiplayer, such as giant trees that have triple the health and offer triple the resources.
Given the amount of resources, only one player can effectively upgrade the gear, while the others make do with what they find.
Therefore, even in multiplayer, it is never a good idea to upgrade your gear, and it is always a good idea to use the already high-level loot found along the way.
Essentially all the problems I describe here: The Crafting Materials are an Unintuitive Mess are amplified.
Multiplayer in Duo
Reviving an ally when there are 2 players should be quicker &/Or less expensive since it’s much harder to do because there are no other players to distract the enemies.
The Crucible
The crucible is in a terrible situation because of how death works. It’s a terrible experience especially with friends of different skill levels.
I recommend doing as in Risk of Rain: Every time you advance the floor the allies respawn.
General polish of the Experience
Having the camera fixed on the point where you died waiting for the allies to save you is not nice we should have the ability to Spectate Allies.
It’s very strange that when a particular ally manages to separate an enemy from the group, to do a 1 vs 1 with him if he wants to take the XP of the other enemies (which technically helped us defeat by driving an enemy away from the group) he has to come where we are and we have to go where he defeated the enemy.
It’s not very intuitive and it often happens that because of this the levels are different even if we have never separated on purpose. It seems like you’re forced to follow the same steps as everyone else to get XP and this ruins the exploration a bit. I think it would be a good idea if we had Fully shared XP when you are in the same area.
Ally icons on the map are hard to see.
Every time we have to waste time trying to describe the loot because we can’t see it directly. We should be able to see allies’ weapons and armor inventory not just equipment.
Maybe in the future
Ability to host a server, I’m playing with my brother and we have between 65 ms and 150 ms, if I could host the server we would have a much better experience.
Local Coop, and in particular I would like to ask about the possibility of having two separate windows on the same device so that if someone has two screens they can have a better experience.
(Obviously I understand that these are not simple things to implement but I think it would be worth it)