Disclaimer: This post is purely from multiplayer pov as I have never played the single player version so I do not know how looting differs between the two.
TL;DR: The shared loot table makes the multiplayer system even more punishing than it already is. It actively discourages players from attempting a full co-op playthrough because it feels like the world’s loot is effectively divided by the player count, leaving everyone under equipped.
After playing for roughly two hours from the prologue, my biggest frustration is that the co-op experience feels more punishing than rewarding. This stems entirely from the shared loot pool system. Currently, the game seems to discourage a full co-op playthrough, pushing players to only join temporarily for specific boss fights (similar to Monster Hunter or Elden Ring) rather than exploring the world together.
The core issue is that early-game resources feel tuned for a single player, not two.
For example, the chest near the opening shore campfire provides 3 mushrooms and 3 herbs. This is enough to craft three soups. In a co-op session, this yield should ideally scale to 4 or 6 items so resources can be split evenly between players.
While the consumable scarcity is a minor complaint, the real frustration arises with essential tools like the fishing rod, pickaxe, axe, and shovel.
These tools are critical to the gameplay loop as they unlock core mechanics (interacting with ore veins, dirt piles, trees, etc.). When approaching these nodes, the game indicates which tool is required. However, multiplayer mechanics backfire here because, in the first two hours, we typically found only one of each tool.
We tried to handle loot distribution by letting whoever found the chest keep the contents, sharing only when we found duplicates. Unfortunately, duplicates were extremely rare; the only extra tool we found in a two-hour session was a fishing rod.
This creates a severe dependency issue. If I find a dirt pile, I have to wait for my friend to dig it up because he holds the only shovel. To make matters worse, if my friend logs off and I want to continue playing, I am effectively locked out of these mechanics because I never found my own set of tools.