Friendly-Fire, People whining about it, What can be done?

Friendly Fire is what makes the game more tactical, organized, and cooperative.

It is a two way feature, meaning players have it, BUT, also enemies have it too (and it can be used often at your advantage, provoking larger enemies to attack)

People is complaining for a feature that make the game great, because without it it will become really a mindless brainless “keyboard smash” where everyone attack at the same time without any reason to coordinate, planning, ecc..

I am TOTALLY against it to be removed, BUT i am willingly to accept the idea of it changed only if a rebalance is done.

If Friendly-Fire is OFF then the game NEED a rebalance for those scared of it, so if you are going to change how FF works and add a way to disable it:
-Enemies need to have FF off too.
That is very obvious to why..

-Enemies need to have 10x the HP.
To compensate for the FF off and the fact that there are 4 players mindlesly smashing their keyboard and 9190239023402323 skills at the same time.

-Enemies need to have 4x the attack power.
Same as previous point.

-Enemies need to have poise disable or AT LEAST the resistance on it is 20x times higher.
Since there are 90239023234902309 attacks all together, they need to resist stun and stagger or they’ll become harmless.

-Enemies need to have 4x they normal attack speed.
Since there are up to 4 players attacking without any risk, they need to be faster to counterattack the “skill spam”.

-Enemies need to have 20x the resistance to elemental effects.
Same as the poise reason. Without FF it will become really SO EASY to stack elemental effects.

And that is all i can think for a game that doesn’t have Friendly Fire and become a mindless-brainless button smash.

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If the enemies can hurt each other, then we should have the same situation to deal with.

Personally I quite like it as it requires finesse and strategic movements over button mashing…

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I created an account today to suggest something similar. I think we are going to turn off friendly fire, we should increase the difficulty of the enemies.

The result of button mashing will be complaints about never having enough stamina, so next up should be.. if we decrease stamina cost across the board - we increase the enemy resistance to stagger.

I actually hope changes like this get implemented via a toggle/warning.

< By turning off friendly fire, enemies will be harder to take down. This is to maintain the difficulty of the game. Do you accept? >

Perhaps one other thing I would add is increase the cost of revive as well - whether it’s time or health.

id be ok with a friendly fire toggle like this, it’d make the game more of a diablo in coop where you have to focus enemies and still keep some tactics involved

Friendly Fire is important for combat balance, but if they ever consider removing it from the game, I hope they keep posture damage on allies and at least allow them to feel the hits (without taking actual damage).

Alternatively, having spells that disable Friendly Fire could be interesting body-enhancing magic that makes other members of the realm immune to your attacks.