Friendly Fire is what makes the game more tactical, organized, and cooperative.
It is a two way feature, meaning players have it, BUT, also enemies have it too (and it can be used often at your advantage, provoking larger enemies to attack)
People is complaining for a feature that make the game great, because without it it will become really a mindless brainless “keyboard smash” where everyone attack at the same time without any reason to coordinate, planning, ecc..
I am TOTALLY against it to be removed, BUT i am willingly to accept the idea of it changed only if a rebalance is done.
If Friendly-Fire is OFF then the game NEED a rebalance for those scared of it, so if you are going to change how FF works and add a way to disable it:
-Enemies need to have FF off too.
That is very obvious to why..
-Enemies need to have 10x the HP.
To compensate for the FF off and the fact that there are 4 players mindlesly smashing their keyboard and 9190239023402323 skills at the same time.
-Enemies need to have 4x the attack power.
Same as previous point.
-Enemies need to have poise disable or AT LEAST the resistance on it is 20x times higher.
Since there are 90239023234902309 attacks all together, they need to resist stun and stagger or they’ll become harmless.
-Enemies need to have 4x they normal attack speed.
Since there are up to 4 players attacking without any risk, they need to be faster to counterattack the “skill spam”.
-Enemies need to have 20x the resistance to elemental effects.
Same as the poise reason. Without FF it will become really SO EASY to stack elemental effects.
And that is all i can think for a game that doesn’t have Friendly Fire and become a mindless-brainless button smash.