So interesting this thread, I am pretty much with you in almost everything and I think what can make this game great is to listen to the feedback of honest players who really enjoy the game, the idea of the game but still have some questions about its essence.
I’ve been playing the game for, like 60 hours now and still. Please, let me tell my story so far before I send my thoughts about the problem with the difficulty experience:
As you said, the first hours of the game for me were amazing, mostly until I beated Falstead. I died like 20 times there cause I don’t even tried to upgrade my gear. So, I finally upgrade everything, weapon and a couple of armour pieces and voilá i just melted Falstead’s head.
After that, I travel first time to the Nameless Path and everything went so, so easy.
The second gap was actually the crucible, First time I tried I was lvl 18 or something like that and it was surely difficult. I was playing an strength build with a Greatsword and I cannot level it up more because of the Bear Paws that actually rarely appear during the crucible runs.
I must say that the first two hours trying to beat room after room of the crucible was hard and funny, died lot of times…but some miracle happened: I found a weapon with % heal on damage.
I upgraded it because, in this case I didn’t need those strange difficult to find bear paws and after that with some random armour with Increas % of healing. That was it, I beated all the rooms and even the Echo Night with no much problem.
Now it’s even easier when I found out that there was an item with % concentration per hit…a quick guide: just buy an axe from the woodsmith, extract the boomerang skill and put it into some two hands weapon with this %concentration on hit (if you have in the same weapon a %of healing you can startar laughing on Echo’s fate.
And that I think is the most fundamental problem. Those two things: the infinite healing and the infinite concentration.
The good news are that I am pretty sure that Moon Studio don’t want to have an easy game but a challenging one, they are doing, I think, a great job with all those hotfixes and stuff and they are listening which is not that usual nowadays.
So, what I expect? To balance those two things or add even harder content. It’s good to have a friendly place where to find better loot but it’s even better to finally beat something really difficult to find EVEN better loot.
I consider myself a big fan of Dark Souls (I played all of them and also Elden Ring and spent hours and hours in their pvp experience) but also a great fan of Diablo (even if the last two didn’t ring the bell for me) and this game, I think do a great combination of both but they must find the right balance between what everybody expect from an Action RPG (improve gear, personalisation, make a fun-to-play build, etc.) and a soulslike (difficulty, player skill gaps, difficult and unique bosses).
I really hope they can make it because I really loved the storytelling so far, the dialogues, the characters, the ambientation, the combat and this is just the beginning.
So, let’s keep playing and finding these obvious need-to-be-rework points and hope the developers read us and know what they need to listen and what they shouldn’t listeng even if that means to have a more specific playerbase.