Oh!!! I missed this bit and I’ll jump on it.
To add some perspective I would say that becoming better doesn’t mean that you don’t play the same game.
You just play it at a higher level and I agree with you.
But even at a higher level, the mechanical requirements should still be the same:
- Move to close the distance
- Dodge|Parry if necessary
- Backstab|Attack|Take damage
- Move out
- Heal if necessary
Rinse and repeat.
Notice how offensive actions play a little role.
It is when this mechanical dance requirement is minimized or disappear that we can start to say that it is not the same game anymore, and it becomes legitimate to address some concerns.
And some parts of this game now, fall in that category.