Micro-stutter / frame-time spikes causing character position jumping

Hello,I’m experiencing a persistent micro-stutter and frame-time issue in No Rest for the Wicked and I’m looking for guidance or confirmation on whether this is a known problem.

The issue presents as the character occasionally “jumping” forward by a small amount, as if a frame of movement is skipped or corrected. FPS appears stable during gameplay, but frame-time (ms) spikes are clearly visible when this happens. The problem occurs regardless of graphics settings, as I have tested both the lowest and highest presets. FPS remains stable and locked at 60, GPU and CPU are not overloaded, and frame-time spikes range from roughly 40 ms up to around 130 ms. The behavior is still visible even with VSync and FPS caps properly configured.

My main system uses an Intel Core i9-14900KF, an NVIDIA RTX 4060 Ti, 32 GB of RAM, Windows 11, and runs the game at 1920×1080. I have tested multiple configurations, including lowest and highest graphics presets, DLSS disabled with native resolution using TAA/CAS, VSync on and off in-game with the frame rate capped at 60, exclusive fullscreen and borderless modes, and adjusted NVIDIA settings with no DSR, no driver-level FPS cap, and Prefer Maximum Performance enabled. All overlays are disabled, and both Windows and GPU drivers are fully up to date.

For comparison, I tested the same game version on a weaker laptop with lower overall hardware specifications, and the game runs noticeably smoother there without the same micro-stutter or character position jumps. On this main PC, other games such as Elden Ring, Enshrouded, and Graveyard Keeper run perfectly smoothly without similar issues. Because of this, I suspect the problem may be related to frame-time behavior or CPU scheduling on newer Intel CPUs rather than raw performance or graphics settings.

I wanted to ask if this is a known issue, whether there are any recommended workarounds that do not involve BIOS changes or third-party tools, and if there is anything specific I should log or capture to help diagnose this further. I’m happy to provide videos, logs, or additional testing if needed. Thank you for your time and for your work on the game.

Best regards,Larry

Attached files (Google Drive):

Gameplay video showing the issue:

Logs:
Player.log and Player-prev.log:

DataStore folder (zipped as DataStore.zip):

DxDiag system information:

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Hi Larry,

Thank you for reporting this. I can consider this issue escalated as of now.

Did you experience these in solo play, Co-op or both?

Silas

Hi Silas,
Thank you for the update.

I’ve experienced this issue in both solo and co-op play. The behavior is consistently reproducible during normal movement in both modes.

If you need any additional testing or specific scenarios checked, I’m happy to help.

Thanks again for looking into this.
Larry

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