Hi Moon Studios team! I have an idea for a new combat mechanic. What if we could use weapon skills as a separate “mode” or “transformation”?
Concept:
Upon accumulating a certain amount of Focus/Energy, the player can enter a special state (with a “BANKAI!” style activation). In this mode, the character switches to a special set of gear and weapons that are either summoned or automatically equipped.
Key features:
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This special gear could be unique and craftable.
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The state lasts until the energy bar is completely depleted.
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It changes the playstyle temporarily, offering a high-risk, high-reward window.
This would add more variety to character builds and make high-level crafting even more rewarding!