Maximize build variety

Hey team
While you’re working on a change that moves towards classes, I’d like to throw 2 cents into it: please allow maximum build variety by reducing restrictions on player choices.

For example, let us make whacky builds that combine archery and mage skills, or paladin and summoning skills, concoction skills with thorns aura, whatever.

So many arpgs limit skill choices within 1 class, or at best 1 primary and 1 secondary class. I understand it makes a tonne of sense for balancing, but I also think it reduces creativity and fun.

Especially as we can weapon swap, cool whacky combinations are theoretically possible. Unless you put restrictions on skill choices.

So while I understand restrictions might be a necessary evil down the line because balancing proved impossible, please start with maximum player choice and work down from there only if needed.

Thanks in advance,
A theorycrafter :slightly_smiling_face: