Love Crafting, but it feels like a bottleneck

As of the Together Update, I have been happily spending most of my time playing this game, crafting being one of my most favorite parts of the game. I probably spend atleast 40% of my time theory crafting builds and looking at armor to enchant and mess with. However…

  1. I get a LOT of enchanted armor but little to no embers.
    1. Be it fishing, mining, even bounties only give like 1-2 random embers at a time. With how many weapons and playstyles, trying to enchant and craft your preferred gear seems to bottlenecked by the embers.
    2. With how many armor pieces we get, at least for me… I have to sell a majority of it to make room and soon I become filthy rich with now way to spend all the money. I know this is still early access, however, I think it wouldn’t hurt if Essence, Fallen, and Radiant Embers dropped or bought more often. I have all his enchanted armor but no embers to play around with said enchantments…
    3. If I wanna farm embers, I feel as if I’m either strip mining entire areas to get ~3-4 embers, or farming crucible and plague outbreaks more often, as cool as these game systems work I feel as if those certain embers I need to craft are still too rare to get within a reasonable time.
    4. Embers are just rare enough where I feel compelled to hoard them until I am SURE I can craft something great. Especially with fallen, and sublime embers. Rerolling plague affixes can cost me sometimes up to 30-40 embers just to roll the right affix, and as for radiant I feel my luck is absolute garbage or the game has a predetermined roll for certain enchants with how little I am exalting the skills I want the most. The more RNG with embers, the less I want to spend them at the detriment of crafting at my own pace.
  2. Worried for the Future Class System
    1. With how seldom we get embers, if we are to have a more indepth class system, the real issue I am afraid of is that players will enchant for an overarching build instead of ones that suit the classes they play. Some people I have talked to are happy with the idea of characters being pushed to play 1 playstyle. But with the classes coming up, I don’t understand how we are supposed to be able to change classes on a dime if we cant make enough gear to synergize with each class we enjoy.
  3. some enchantments seem to be too good to pass up
    1. Armor pen seems to be a MUST in many builds I see, either online or from myself. I love the enchant, I just feel as if with how enemies scale, its one of those enchants players are kinda forced to add to keep up damage…
    2. builds I have been seeing online seem to focus on ALL DAMAGE, killing bosses in 1-2 hits. Doesn’t sound so great to me. I was thinking maybe make it so that the increased damage for any type should be simply removed from gear, only available on weapons. Games like Monster Hunter Wilds tried to limit players ability to do ALL DAMAGE skills. To what effect is somewhat ambiguous, I like the idea of having players think of more utility skills to add to armor instead of the META or DPS. Pushing players to build what compliments their shortcomings sounds like a more healthy experience.

Funny that I was having issues with embers dropping for for the 100 odd hours I have played this game. And now of all times the game starts to give me dozens of embers as gather, mine resources now. I guess my luck struck hehe. Hopefully this is a reoccurring thing, cause if so then my main issue with embers is over. However, with it still being RNG based I think it would be nice to have merchants have more embers for sale as they are upgraded. Or someway to influence drops. Similar to burn material for the Pestilence Outbreaks, maybe there could be a way to use an ‘item’ to increase the rate of which certain things drop?