Little space at housing

Furniture items definitely deserve a certain level of gameplay relevance. However, I hope that the current implementation is more of a temporary solution.

Since the update, I’ve found myself adopting a very “pack rat” playstyle. My suggestion would be to limit the number of basic furniture pieces such as chairs, benches, tables, etc., and instead make higher-quality furniture provide more comfort points. This would encourage replacing and upgrading furniture rather than simply placing more and more of it.

That leads me to the next point: the apartments are quite small. I actually like that in principle, but refineries, storage chests, and now furniture take up so much space that I’ve already had to acquire a second and even a third apartment.

What I also find a bit inconsistent is that two small chests with 20 slots each take up less space than one large chest with 40 slots. That doesn’t feel quite right.

• Currently very “pack-rat” oriented 

:backhand_index_pointing_right: Request:
• Limit furniture placement
• Higher quality furniture should provide more comfort
→ focus on quality over quantity

• Houses are quite small (which is fine in principle) 

BUT:
• Combination of:
◦ refineries
◦ chests
◦ furniture
→ leads to needing multiple houses
Additionally:
• Two small chests (20 slots each) take less space than one large chest (40 slots)
→ feels inconsistent and unintuitive

That’s how it works already.

That’s because we don’t have the higher tier furniture items, that will be worth even more points yet. With those in the game it will be easier to get to the highest comfort level without designing your home “pack-rat” oriented”.