Little CoL Feedback from passioned player(400h+)

Hey There,

just need to get this out. First of i love the game very much and just want to contribute a little bit.

After having 10+ Realms and 10+ Chars i really want to be able to swap Gold(money) from Char to Char or even make it one big bad where Char uses the same Goldstash.

Let me put an Target Dummy into my House to easly test Damage.

Ellonor mechanics aka Infuse/runslot also from a Shrine in your house

More information about Movementspeed and maybe an attackspeed indicator.

For some weird reason i really want a Damage Enchantment what says: 20-30Damage at full Stamina aka your at full Stamina power.

I bit more tweaking on Gems.

At this point i really wanna see a Gunslinger Class. Also Cant wait for a Druid but most excited for Necro.

My biggest Pain point is probaly organizing my Loot, having an otherview over all my weapons, facets and enchanments. Also a bit to often your maxxed out inventory slots a full after a bit a endgame farming. Be able to salvage loot for money in house or at some Vendors on the map would be cool i think

Take your time guys, and dont try to rush it for the sake of delivering this year. That beeing sayed i cant wait for 1.0

much thanks for this awesome game, keep Cooking & inspire

See you in Sacrament

According to Thomas, guns are never coming, and I am incredibly thankful for that.

Target Dummy furniture is coming!

Loot storage is being expanded, especially with weapon/armour displays and containers limited to specific item types (embers, gems). If you search around, you’ll find WIP images of upcoming containers.

Transferring gold between characters is oft requested, as a bank or piggy bank. I seem to recall a cryptic comment about unused buildings in Sacrament last time the question was posed to Thomas, but can’t find the source at the moment.

How would damage at full stamina work? An interesting idea, even if my first gut reaction is a negative one. Isn’t it almost exclusively a buff to long-range runes? It’d give rise to a playstyle of single pokes, maybe encourage stamina-neutral builds or those with excessive regen. Might get something like this with the dragoon class.

Here are the images Konrad wrote about:

thanks for the feedback.

I want to add:

The Parry Ring should also give and additional +10-15% Damage after parry to reward the parry playstyle just a little bit more.

To give the “useless” gems a bit more variaty they could also give like only 1 is allowed sort of thing but give 15% damadge for any niece Playstyle like Parry, Backstab, Block, so on

About the Gunslinger class, i think i V Rising for example the dual pistols fit in very well for me. I could totally see something similar in Wicked without breaking anything. Personaly i would really love to see that at some point. And if enough ppl like the idea it might very well happen :slight_smile: