Hundred hour wishlist

  1. Previews for armors, attack chains, and rune attacks
  2. Search function for chests
  3. Dodge on button press
  4. Sort inventory by level, value, etc.
  5. Scalable HUD (I want to make the HUD more visible) or…
  6. Larger enemy HUDs (I can barely see the status bar)
  7. Movable HUD elements (like the top left corner)
  8. Dismantle gear for materials
  9. Faster run speed in town
  10. More fishing (I just like fishing)
  11. Transmogrification
  12. More cutscenes
  13. Named whispers
  14. Attack speed listed on weapon card
  15. Let us exchange Plague Ichor for Gems and Embers or…
  16. More Gem and Ember drops just in general
  17. Slightly quicker recovery from being downed
  18. Slightly quicker recovery from attack animations
  19. A way to respond to three strike attacks (Dodge or parry)
  20. Upgrade boxes to larger storage
  21. A way to move full boxes from one home to another
  22. Favorite and Trash tags
  23. A pause feature
  24. A deterministic way to get armor and weapon Facets
  25. Refinements/improvements to parry
  26. New Game+

Edit: Looking at the caliber of suggestions being made on this forum, I feel like I’ve underwritten my post a bit, but I do feel most of these suggestions largely speak for themselves. The game is fantastic (I wouldn’t have a hundred hours of play time otherwise!), these are just small things I think would have enhanced my enjoyment of the experience. Anyway, after reading the forums, I’ve got a few more to add.

  1. Mannequins for our homes, to hold armor and weapon sets
  2. Load outs
  3. A way to re-customize our characters
2 Likes

Very good ideas all around especially the housing QOL, having to haul all the chests over was a pain (aka I made my friend do it).

Not sure how the game is meant to list attack speed though as a lot of it is based on repeated weapon movesets with varying attack speeds and motion values, maybe something rough like quick/average/slow?

Also yes please a cool NG+ mechanic, not sure if they would be willing to do it as it’s more of a “forever” game, probably keep your houses and stuff but scale enemies or introduce new mechanics or enemy placements.

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Yeah, that’d be fine. Or it could be an arbitrary scale from 1-100 or something like that. Honestly the “Previews for attack chains” would also serve the same purpose. Just something to give the player an idea of how the weapon is going to play like.

I’d slightly change that, to:

  • ability to exchange gems for other gems
  • Ability to exchange embers for other embers

I’m not short on gems, in fact I have more than a stash full of them. The problem is that I only have 1 of the type that I want.

For embers the problem is smaller, but I do think I’ll end up with 50+ void embers and 0 radiant embers perpetually

Personally I wouldn’t increase it. While I also like it, I do feel like there is a “too much” point. Particularly because of the combination that it feels so good that you really want to do it (high drops → high dopamine) but if you add it in too many places it becomes a chore and you get oversatisfied. It would be similar to D3 drops, where you constantly get tonnes of amazing stuff for doing very basic stuff.

I pretty much agree with the rest of the list

2 Likes