Katana attack animations need fluidity

Just a very brief suggestion. I recently came across a one-handed katana, neat. But the animations were a bit of a let down, the movements themselves are fine, but there is a hard stutter between the first and second attacks, like there is a frame or two of the animation sequence that is missing or skipped over, giving it a slightly janky feel. This note also applies to the strong attacks for the one-handed katana as well.