Hi,
So I’ve heard that with classes, attributes are going away.
And as much as I am not really a fan of current attribute system, I highly recommend to revisit the idea of getting rid of them.
Attribute system should be a great way to customize your character no matter what you play. It always baffles me that many current games step away from those. Also, IDK, its something super rewarding when you level up and get that point to spend.
And as I mentioned, not a fan of current system, it kinda doesn’t offer any customisation really.
As an example of one of the greatest (IMO) implementations of attribute system I’d like to remind you about the one in PoE2. No, not that PoE2. Pillars of Eternity 2.
Its a system, that no matter what class you are playing, no matter what build you are playing with that class, basically all attributes are useful in one way or another. And I’d hope to see something similar in NRFTW.
So as an example where we would get 1 point per level:
Might
- increased overall dmg by 0,5% per level
- increased damage with charged attacks by 1% per level
Dexterity
- increased attack speed by 1% per level
- increased move speed by 0,5% per level
Intelligence
- increased status effect build up by 1% per level
- increased rune damage by 0,5% per level
Wisdom
- reduced focus cost by 0,5% per level
- reduced status buildup on you by 1% per level
Constitution
- increased health by 0,5% per level
- increases elemental resistances by 0,5% per level
Of course all of this is just an idea. A lot of different things can be added here, percentages changed etc. But the general premise is that even when you play lets say a barbarian, you still have multiple different attributes to choose from, and its the same for a sorcerer etc.
Thoughts?
Overall, I really like your ideas here. I do wonder if these attributes and their scaling will already be baked in to the classes system, essentially. Like you, though, I would probably find it slightly more satisfying if I could spend the points myself. I’m conflicted, because I also feel very excited about the classes system.
I’m not sure how tough it would be in terms of balance, but perhaps a system could be devised where the “main” stats of a class automatically go up at level up but you get to spend “secondary” points to enhance your build? So, like, if I’m a mage with my main stat in Int, I could choose to spend points in Wisdom to help with my focus costs or Constitution if I didn’t want to be so squishy as a spell caster.
Just kinda spitballing here. I hope we can see something like what you described!
The way i see it they are doing a more gear dependent leveling system, dev talked about Final Fantasy tactics system, never played it, but reminded me of Morrowind where the more you use the weapon the better you become with it.
Now i think i read something about a perks system too, so if you use a lot of said weapon it liberates perks that you can choose to use even if you change weapons later, this system reminds me of Dragons Dogma, where you could get a warrior perk that gives you more resistance to damage and later use it as a mage.
Im looking forward to this new system, if implemented right it could be amazing, would give us hours of gameplay, we wouldnt have to respec anything to try a new weapon, and would give us specialization too, if the leveling of the jobs is slow, you know, to avoid people becoming jack of all trades too fast.
I just hope the devs give us enough content for this, im waiting for the job system, but what i really want is more story and new areas so i can jump back in the game.