Get rid of Focus, Equip Load and Stamina. (Redesign suggestion for player attributes)

Right now, the game locks you very early on into a playstyle/weapon rendering useless about 90 percent of weapons you find. This could be solved by merging some attributes and giving them a dual function, and therefore you would need less embers to respec.
Here’s how it would go:

  1. Keep only 4 attributes: Strength, Dexterity, Intelligence, Faith.
  2. All weapon base damage should scale either from Str or Dex (because hitting someone with a wand is still a dexterity move), and this will make all characters either Str based or Dex based (or a hybrid), and would allow them to use half of the weapons right from the get go.
  3. Equip Load scales off of Strength. Stamina from Dexterity. Focus from Intelligence. Vitality from Faith.
  4. Rune damage could scale off of any attribute depending on the rune (a flying kick needs dex, a burst of ice is int, a fiery sword could be faith, etc). This would make for interesting builds depending on the runes you want to use.
  5. Attacks from heavy weapons should cost the same stamina as a light one, so Str builds don’t need to invest that much in dex (or they could recover stamina from parry).

Advantages:

  • This makes every player invest at least some points in every attribute, giving a not-so-uneven distribution. Right now we had all the eggs on one basket, one or two on health and that was it!
  • It opens up the possibility of classes: Str + Faith would be a tank (paladin). Str + Int is a battlemage. Dex + Int is the classic Wizard. Dex + Faith could be a monk or a zealot warrior.

As a final note, I am curious to read what others would add to this system or how they would improve it!

Indeed, the entire stat system is being overhauled into a “class system”.

Oh no this sounds so bad! They are going the opposite way! Restricting it more right? At least that’s what it sounds from what I read and the people that commented

I think it’s always a “soft” class system like the souls-like, This is a list that shows the combinations to make a particular achetype. To show how many different types of builds you can make (I think).

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If you familiar with New World (the mmo) this system reminded me attribute/class system in there so it actually opposite than restricting.

No I haven’t played but I take your word. I guess I have to be patient and wait to see what they do

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I think this would be a great change to the current system, I see countless players on reddit fumbling their attributes and getting stuck in the game.

But my understanding is that they’re getting rid of the system altogether.

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yeah let’s hope the new class system is a bit more versatile. I didn’t know thomas had posted that already!

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