Itemization feedback

Hi, after spending over 100 hours and finishing the Crucible several times with different builds, I feel there’s something wrong with the item system.

On paper, everything looks great:

  • White items offer more customization options.
  • Blue items provide magic enchants but less customization.
  • Purple items offer stronger enchants with a negative effect.
  • Yellow items are unique with exclusive enchants.

You can also upgrade a Tier 1 item to Tier 3, making all items theoretically useful.

But in the end, there is actually zero excitement when a new item drops.

  1. Zero Excitement Due to Equal Item Qualities: All item qualities are essentially equal, and regardless of color, every item has an equal chance to be good or bad. This diminishes the thrill of finding new items.

  2. Lack of Progression System: There’s no progression system beyond upgrading your current gear. In games like this, item quality often serves as a progression system. Lower quality items become stepping stones to higher levels of power and eventually become obsolete, which is their intended role.

  3. Weak Unique Items: Unique items are not strong enough, and the inability to change their runes makes them even less useful.

  4. Weak Purple Items: Purple items often have very strong negative enchants and weak positive enchants. They should consistently have 4 good enchants, as many currently have only 2.

  5. Difficulty Comparing Items: It’s challenging to compare items’ base stats like damage and armor because they drop at different upgrade levels.
    Quick Fix: Show stat ranges for better comparison.
    Alternative Solution: Display upgraded stats when comparing items. For example, if you have a Tier 3 item and compare it to a Tier 1 item, also show the stats the second item would have if upgraded to Tier 3.