To the Development Team,
First of all, thank you for this incredible game. The atmosphere and quality feel truly next-gen (AAAA). However, I have encountered a significant mechanical issue regarding how the inventory slots interact with each other, which severely limits tactical flexibility during combat.
The Issue:
Currently, the character has 3 Main Hand slots and 3 Off-Hand slots. Logic dictates that Slot 1 (Main) should pair with Slot 1 (Off), Slot 2 with Slot 2, and so on. However, the game currently uses a âGlobal Inheritanceâ logic from the first Off-Hand slot.
Key Observations:
Dominant Off-Hand Slot: If a Shield or Quiver is placed in the first (left) Off-Hand slot, it works with any one-handed weapon in any of the three Main Hand slots.
Broken Vertical Alignment: If I place a Shield in the middle (2nd) or right (3rd) Off-Hand slot, one-handed weapons in the corresponding Main Hand slots (2 or 3) do not see or use it. Instead, they continue to inherit whatever is in the first Off-Hand slot.
Quiver/Torch Conflict: This applies to all utility items. For example, if I have a Bow in the 2nd Main slot and a Shield in the 2nd Off-Hand slot, but a Quiver in the 1st Off-Hand slot â the Bow will âseeâ the 1st slotâs Quiver properties, but any 1H weapon in the 2nd slot will ignore its own Shield and try to use the Quiver logic from the 1st slot.
Tactical Deadlock: This bug makes mid-boss weapon swapping impossible. If I want to switch from a Bow (with a Quiver) to a 1H Sword (with a Shield), I cannot do so effectively because the Sword will not âseeâ the Shield in its corresponding slot, inheriting the Quiver properties instead.
Impact on Gameplay:
This forces the player to stick to only one tactic. I am forced to choose between a Bow with Quiver properties or a Sword/Shield combo, but I cannot have both functional in different slots simultaneously. Switching weapons during a fight leads to inevitable defeat because the secondary equipment doesnât activate correctly.
Question:
Is this an intended design limitation or a bug in the slot inheritance system? I would love to be able to switch between a Bow/Quiver setup and a Sword/Shield setup fluently, as the AAAA-level combat of this game deserves that level of tactical depth.
Thank you for your hard work and for creating such an amazing world. Keep going!
Best regards,
SERGIO
