[Implemented] Rune system (Replacing runes)

Hello, I would like to suggest the ability to replace runes, on white items. It would increase their customisability

As an example, I just bought the bow
Laquered Bow, which so far is the only white weapon that does come with 4 pre slotted runes, don’t know if it drops without the additional runes, so I can not put in my favourite ability taken some of the awesome customisability away. I would love to be able to replace any of the four runes with the ones I enjoy using, including the first rune.
The bow comes with
1 - Arrow
2 - Evasive Arrow
3 - Fire Arrow
4 - Ice Arrow

By replacing the runes I would be able to customize the loadout to have
1 - Fire Arrow
2 - Cone Shot
3 - Ice Arrow
4 - Evasive arrow

With replacing I do not mean that we get the base rune back, but that it is destroyed in the process so in that example I would have replaced all of the runes with some I got from the same weapon but in a lay out that would fit me better.

edit fixed name of the cone shot
Edit 2: Added picture of the white bow since I got told by a friend about his unique version with same runes

I would also like to see a rune revamp. I think we should keep the “extract a rune and destroy a weapon” model but I also think we should have an option to destroy a rune without destroying the weapon so we can replace it with another.

There are so many runes and new things to find out and because of the RNG nature of the game it’s not a fun experience to find a very rare item and add a rune that you end up hating and now you’re stuck with it forever because you can’t find another weapon like the one you’re using.

The runes also don’t say exactly what they do before you buy them or insert them and it would be nice to have a visual indication of what runes actually do before equipping them.

if you insist on destroying weapons for taking out runes, at least let us overwrite existing runes so when we finally found a weapon we like after 40 hours and 10 hours later we find a rune we like but we already have 2 runes in that item we don’t have to farm for another 40 hours to find another item like that to use the rune with? :smiley:

I think this would be good, even if it destroys the existing rune. Would be a nice QoL improvment.

Yes I think this is needed, playing as a mage I have almost no control on what spells I can use, the vendor sells a tier 3 staf with the 4 spells already socketed so you can’t change anything and even if you get an staff usually have at least 2 runes already set..

  • runes should be extractable from unique (yellow) items

  • you should be able to remove runes from item, destroying the rune but keeping the item

currently if i get good weapon with good animations then usualy it has bad first rune which is quite limiting and vice versa you may get weapon with great first rune but bad animations, by being able to destroy the rune freeing the slot it would make gearing way better and allow us to customize our builds
also this would make unique weapons litle more viable (currently they sucks, especialy when they have 2-3 useless abilities with medicore stats)

being able to shuffle the runes already assigned in order to select which button you use to cast them would Also help a lot

Yeah I agree - permanent runes that can’t be over-written is a drag.

I think some weapons having a lock on their abilities is fine, but if it starts with 1 or 2 and then they’re locked when you add one feels bad. I have a weapon I still love from early game but I added the… outright wack focus aura hoping it would give me more focus regen but it’s 100 focus to… get 100 total focus for 60 seconds.

sure unique weapons should stay as they are. but for all the other weapons the drop rates/ways to aquire specific weapons are just toooo small for this system to be so restrictive.

I was litterally about to make a post about exactly this!!.

I saw the 2 handed unique (yellow) quality sword had a skill i wanted to take off it the thorny skill but when i tried to extract the rune on the sword (not just the sword i had the unique (yellow) hammer club thing in my inventory too but none of them even show up as an option to extract from.

I was wondering if that was a bug or just overlooked. Or was it an intentional game design.

yeah haha, I did this last night and ruined my staff, as there is ZERO description on the runes…

Destroy the rune but over write it with the new one would be a great option in my opinion.

I love the game and I like the rune system, but also it’s bothering that I need to either upgrade another weapon of the same type to have better runes or destroy my precious upgraded weapon to extract the rune I like.
My suggestion is simply to be able to override the rune we don’t like with a new one.
It’s ok to destroy a weapon to extract and to destroy a rune to override it, but loosing or letting go a good upgraded weapon is too much I think.
Keep the good work!!

I found a weapon that I really like but I put by mistake a rune that I don’t like
so I wish there will be option to replace existing runes on a weapon (legendary weapons won’t be able to replace runes on it if the devs include this option in my opinion legendary need to stay as they are)

thank you for reading best regards and happy gaming

I think it’s always a balance in these types of games. You want players to be able to get the gear they want, but you don’t want them to overly rely on just using a menu to make the perfect weapon. The point is to drive players to explore and engage in the game to drive that sense of loot progression.

I can see this being added for a very high expense maybe, to balance it

I don’t mind it cost a lot it’s just I have now problem because I could find only one weapon of this specific weapon and did so many runs of crucible and played almost 50 hours xd the grind is real I love grinding but I just hope I will have some kind of plan B if I mess up with it but I understand your point

I would love to see a vendor or something that sells weapons without runes or maybe be able to craft all the weapons and they come without starter runes so you get the ability later on to create unique wepons and play styles of your on, and then it is something to work towards as you play the game or make it so that the enchanter can remove runes without destoying the weapon or simply be able to put in runes on top of current runes in a weapon, you loose the current rune in exchange for the runes you put in, cause at the moment it feels wiered playing with rune abilities your not interessed in spending focus on and it feels like the weapon is incomplete.

100% agree. I think the best option would be to be able to overwrite runes. Having to drop a top tier weapon just to use another skill is unreasonable.

At the very least, I would like to be able to swap runes, so that it matches the bindings that I prefer.

This could be done similarly to how you select food, you just hold in the d-pad to get a rune selection wheel and then you select a rune to swap. It will then swap two runes so that you can have it your way.

Also, I really really would like to be able to replace runes.

I get that weapon skill is a bit unique but I hate when I found a really good weapon but then it has some bonkers skill I cannot use, like the One Handed Curved Sword, Kick Slash, what is that!?